Well this was a surprising move, Valve creators of Steam have posted their Direct3D to OpenGL translation layer onto github.
Features
It is provided as-is and with no support, it may be useful for projects like Wine and for other developers looking to make the porting job easier.
They have left in some hardcoded Source Engine stuff as it was literally ripped out from DOTA2.
Find it on github here.
I do wonder if many people will take advantage of it, imagine how big a project this could be if a few developers pick it up and work on it removing things like hardcoded Source Engine behaviour, more documentation etc. It could enable some bigger AAA games to get ported to Linux faster (or give them more of an incentive to try), but that's just my wishful thinking.
Features
- Limited subset of Direct3D 9.0c
- Bytecode-level HLSL -> GLSL translator
- Some SM3 support: Multiple Render Targets, no Vertex Texture Fetch
It is provided as-is and with no support, it may be useful for projects like Wine and for other developers looking to make the porting job easier.
They have left in some hardcoded Source Engine stuff as it was literally ripped out from DOTA2.
Find it on github here.
I do wonder if many people will take advantage of it, imagine how big a project this could be if a few developers pick it up and work on it removing things like hardcoded Source Engine behaviour, more documentation etc. It could enable some bigger AAA games to get ported to Linux faster (or give them more of an incentive to try), but that's just my wishful thinking.
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5 comments
Surely this is a good thing. Valve wants SteamOS support and this can enable some developers a shorter path to achieve it.
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as far as i remember wine uses their own WGL layer, not classic OpenGL. this kinda makes me wonder if there could be anything beside reference implementations of some methods and maybe shader converter, since shaders were always piss poor on wine.
but, living as its own project i could see a lot of worth if it people would start on improving it. painless porting would be the 1st result
but, living as its own project i could see a lot of worth if it people would start on improving it. painless porting would be the 1st result
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Ok this is the sort of present that those who grumbled about gifting of non-free games to debian/ubuntu devs should be impressed with! Way to go Valve!
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Yes, bravo! :D
Also, Valve appear to have released it using their own variant of a 2-clause BSD-style license.
Also, Valve appear to have released it using their own variant of a 2-clause BSD-style license.
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I wished if AMD released her Mantle for linux then the whole story would change but unfortunately ...
but still good to c such a thing.^_^
but still good to c such a thing.^_^
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