Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.

DRM Boosts Profits & It's Here To Stay

By -
Did that headline catch your attention? Good, it seems Square Enix sure does think highly of DRM. Seeing this made me weap for all gamer kind in another round of publisher/developer stupidity. If you have no idea of who I am talking about Square Enix work on the Final Fantasy series of games.

DRM creates so many issues as publishers force developers to use some really bad models, Sim City is the most recent case I can think of where a single-player game forces you to wait in a queue to play it, that's simply idiotic. The developers of it stated the game required the cloud to work, even though they are now working to implement an off-line mode for their single-player game.

This is my favourite quote:
QuoteSo long as we’re concerned about things like data privacy, accounting sharing and hacking, we’ll need some form of DRM

DRM prevents hacking now apparently. Silly, silly people.

What are your thoughts on this matter of DRM being apparently good for business? I would think GOG.com would have something to say about it that's for sure, good thing GOG.com will be supporting Linux starting this year!

Source Article taken from GamingOnLinux.com.
Tags: Editorial
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
29 comments
Page: «2/3»
  Go to:

Razor Apr 19, 2014
I'm like Ivancillo in that I also have zero tolerance for DRM. It doesn't provide any direct benefit to the customer and pirates end up with cracked versions very soon after release anyway, so anyone who wants a free version can get it (pirating isn't particularly complicated these days).

Public companies like Square Enix, Ubisoft and EA are traded on the stock market and so have shareholders, shareholders they need to appease. DRM and other copy-protection methods might well be useless, but if they're absent then shareholders might start complaining that a company's IP isn't being adequately protected. Shareholders aren't necessarily gamers or people who have any real interest in gaming - they just want to make money. If said companies don't use various DRMs it could be argued that they're not taking all reasonable steps to protect their IP and hence making money, regardless of whether this is true or not.

This isn't always the case of course. CD Projekt RED who make the Witcher series doesn't use DRM and are on the stock market, but they're a unique case in that they're openly against the inclusion of DRM technology in video games and software and make it part of their public image. Bigger companies like EA and Square Enix don't give a shit about such things because gamers (in general) don't give a shit about such things regardless of how much we complain, because most gamers will put up with DRM for the next hot title.

Sorry for the rant. I don't like how DRM has been accepted (even "light" DRM like Steam). We're happy to provide an artificially enforced time-frame on gaming history and that's fucking disgusting.
MaximB Apr 19, 2014
There was an IAMA with DRM developer.
He says that their job is to make a DRM that will last as long as possible because most of the sales of major titles happen in the first month and than they drastically decline.
So if you have a DRM and can't pirate the game for a month, then you are more likely to buy this game.

Now, I am not supporting DRM in any way, just explaining what the publishers think.

Links to IAMA:
http://www.reddit.com/r/IAmA/comments/1bzkia/iama_developer_of_drm_systems_and_software/

http://www.reddit.com/r/IAmA/comments/ufw0e/i_develop_drm_systems_and_software_activation/
berarma Apr 19, 2014
Quoting: MaximBThere was an IAMA with DRM developer.
He says that their job is to make a DRM that will last as long as possible because most of the sales of major titles happen in the first month and than they drastically decline.
So if you have a DRM and can't pirate the game for a month, then you are more likely to buy this game.

Now, I am not supporting DRM in any way, just explaining what the publishers think.

Links to IAMA:
http://www.reddit.com/r/IAmA/comments/1bzkia/iama_developer_of_drm_systems_and_software/

http://www.reddit.com/r/IAmA/comments/ufw0e/i_develop_drm_systems_and_software_activation/


Good reference. From that, I get that DRM is only effective to protect from piracy for a month, but it will bother the legitimate customer for the whole game lifetime. Great thinking.

It also says that in the long term they seek protection for "casual" piracy, i.e., lending the game to a friend. I understand this better but I still don't like DRM anyway and won't buy it.
Danny Apr 19, 2014
Steam I can tolerate because it's a DRM that actually gives something to me - cloud save, installing my stuff as many times as I effin' want, screenshot upload, a bit of proof of reviews and really good prices.

Everything else can piss off, I'll crack and pirate it if I want to.
Most times there's nothing worth buying that has DRM other than steam though.
biff Apr 19, 2014
I don't mind some forms of DRM, like steam. If it was a choice between steam as it is and downloading each title from the publishers with no DRM, I would take the former, just for the convenience of having all my titles in one place.
That said I have passed up some really good specials on greenmangaming / gamers gate / getgamesgo etc because they had all kinds of other strange DRM.

I believe that Square enix did see a boost to profits. but there are other facts they need to take into account, including the re-emergence of PC gaming.
Hamish Apr 19, 2014
Quoting: biffI don't mind some forms of DRM, like steam. If it was a choice between steam as it is and downloading each title from the publishers with no DRM, I would take the former, just for the convenience of having all my titles in one place.

It is important to remember that Steam itself is not DRM and a lot of the features people like from it do not necessarily need to tie the game itself to Steam. Steamworks is the component which ties a game to Steam, not the Steam client software itself, and even most of Steamworks could be kept separate from the binary in a perfect world.

I must admit I too have gotten lazy and unwilling to buy a game that is not on some storefront that can manage my purchases - meaning that I only buy games on Humble, Desura, and soon GoG. That does not necessarily mean I need to embrace DRM for that convenience, however.
Ivancillo Apr 19, 2014
Quoting: HamishIt is important to remember that Steam itself is not DRM and a lot of the features people like from it do not necessarily need to tie the game itself to Steam. Steamworks is the component which ties a game to Steam, not the Steam client software itself, and even most of Steamworks could be kept separate from the binary in a perfect world.

That is in theory. But in practice, if publishers have the possibility to tie with Steam's DRM (I think it's called G.E.M.), they'll tie. Mostly AAA+ games/game publishers.

Except for some honorable ones that break the rule.

I know that many people like Steam, but I would be happy if publishers didn't have that "possibility" (meaning G.E.M.).
FutureSuture Apr 19, 2014
Silly Square Enix. Guess I won't be buying any of its games in the foreseeable future!
Hamish Apr 19, 2014
Quoting: IvancilloI know that many people like Steam, but I would be happy if publishers didn't have that "possibility" (meaning G.E.M.).

Well yes, which is why I do not use Steam, but it is still important to make the distinction. Not all the features that Steam provides are DRM, or are dependant on it.
Shmerl Apr 20, 2014
DRM can't be good for business, if it's a fair business. DRM is used for nefarious purposes however, so in that sense it's "good" for crooks. I.e. DRM has nothing to do with piracy. So far it seems there can be several reasons why DRM is used:

1. Clueless / stupid execs, who think that DRM prevents lost sales (i.e. reduces piracy). These can be compared to Lysenkoists, who insisted that plants can be "trained" to grow in the cold climate.

2. Crooked execs who excuse their incompetence with DRM (i.e. if sales are low, instead of admitting that they created a garbage product they blame it on pirates and say that they aren't idling about it and put DRM in place).

3. Crooked execs who want to control technology progress by poisoning it with DRM.

4. Crooked execs who want to spy on users (DRM often simply equals spyware - it never improves privacy, on the contrary).

To summarize, it's either crooked or clueless, but DRM is never good for fair business.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.