Today Epic Games is bringing the dynamite with news about Unreal Engine 4.1 and it's Linux/SteamOS support.
This is less than a month since announcing Unreal Engine 4 where they started to add in Linux support.
Something to note about Linux support right now is you need to do it from the source. It will only be a matter of time until it is just as easy to build for Linux as Windows.
We could be seeing many, many more games thanks to UE4+ in the future, we thought 2013 was good for us 2014 has already been better. Just remember UE powers some pretty high profile games like XCOM: Enemy Unknown, Tom Clancy games, Sanctum 2, Red Orchestra 2: Heroes of Stalingrad and many more.
See the full blog post here.
It looks like Unreal Engine is going to really push forward with more regular updates to their engine and tools. The Linux support is just one of many, many new bits and bobs coming in 4.1.
So, we now have Unreal Engine, CryEngine, Unity and more. The barriers for games being on Linux is extremely low even compared to just last year.
The next thing is to get all of their toolkits onto Linux, so you can develop on Linux as well as build games for it.
If Valve didn't bring Steam over to Linux I can guarantee none of this would be happening. Just think about that for a moment, they are one single company driving all this change.
Even GOG.com have announced Linux support for this year, which you can bet is because they have been taking notes of all of this.
This is less than a month since announcing Unreal Engine 4 where they started to add in Linux support.
QuoteFolks have been asking about our early Linux efforts and support for Valve’s SteamOS and Steam Machines. We have good news for you! The 4.1 source code has initial support for running and packaging games for Linux and SteamOS. We love Linux!
Something to note about Linux support right now is you need to do it from the source. It will only be a matter of time until it is just as easy to build for Linux as Windows.
We could be seeing many, many more games thanks to UE4+ in the future, we thought 2013 was good for us 2014 has already been better. Just remember UE powers some pretty high profile games like XCOM: Enemy Unknown, Tom Clancy games, Sanctum 2, Red Orchestra 2: Heroes of Stalingrad and many more.
See the full blog post here.
It looks like Unreal Engine is going to really push forward with more regular updates to their engine and tools. The Linux support is just one of many, many new bits and bobs coming in 4.1.
So, we now have Unreal Engine, CryEngine, Unity and more. The barriers for games being on Linux is extremely low even compared to just last year.
The next thing is to get all of their toolkits onto Linux, so you can develop on Linux as well as build games for it.
If Valve didn't bring Steam over to Linux I can guarantee none of this would be happening. Just think about that for a moment, they are one single company driving all this change.
Even GOG.com have announced Linux support for this year, which you can bet is because they have been taking notes of all of this.
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I love Linux too :)
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Now Valve have announced they will used Linux as a base for their new console, we love Linux! Just forget about UT3 and that mess, we had no idea it could be good.
But really, good news I guess.
But really, good news I guess.
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Nice
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I think this will have a big impact on Linux down the road along with cryengine!
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Steam...I love u!
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Hi Liam,
Have you got the possibility to ask to "Zombie Studio" if their game called "Daylight" will be available in the future on Linux/SteamOS. It's the first game on PC/Console which use UnrealEngine 4
Thanks,
Max
Have you got the possibility to ask to "Zombie Studio" if their game called "Daylight" will be available in the future on Linux/SteamOS. It's the first game on PC/Console which use UnrealEngine 4
Thanks,
Max
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Yes we have Cryengine, Unity, Source (and for sure Source 2), Unreal Engine, and many minor engime, great news for Linux Gaming People like me.
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"The engine we are using doesn't support Linux" is getting harder and harder to use as an excuse for not bringing a game to Linux. Linux has Goldsrc, Source, id Tech 1, id Tech 2, id Tech 3, id Tech 4, Unreal Engine 1, Unreal Engine 2, Unreal Engine 4, Unity 4, Unity 5, CryEngine 3, Leadwerks(can't remember version number), Unigine, Godot Engine, C4 Engine, a boatload of FLOSS engines and a boatload of engines propietary to certain developers and/or publishers. With more engines being easily portable. There should be something for virtually every conceivable use/need out there. 2D, 3D, Indie, FLOSS and AAA are all covered with several different choices for each of those categories.
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And Also the Red Engine of The Witcher 2 :D
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Yeah, engine support is no longer an excuse for lack of Linux support. The remaining problem is when devs taint their game with other third party tech that doesn't support Linux.
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What is this Linux thing they are talking about?
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GOG Linux support is much more likely due to their owners deciding to support Linux with Witcher 2.
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What is this Linux thing they are talking about?
I don't gnu what you mean.
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Hi Liam,
Have you got the possibility to ask to "Zombie Studio" if their game called "Daylight" will be available in the future on Linux/SteamOS. It's the first game on PC/Console which use UnrealEngine 4
Thanks,
Max
I have snail mailed them.
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Does anybody know if this will support OpenGL natively or use some sort of translation layer like Source 1 and CryEngine does?
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Does anybody know if this will support OpenGL natively or use some sort of translation layer like Source 1 and CryEngine does?Good question! Valve's ToGL's performance isn't bad, though, so something like that isn't something I automatically frown upon.
https://forums.unrealengine.com/showthread.php?1136-Unreal-Editor-in-Wine&p=9275&viewfull=1#post9275 makes it sound feasible OpenGL support will be achieved sans ToGL-type libraries, though. [Gah, this site mangles the link sorry.]
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For some reason with Source 1 games and Natural Selection 2, the games has pretty significant stuttering.
I'm curious if that's a side-effect of using the DX9 to OGL translators.
I'm curious if that's a side-effect of using the DX9 to OGL translators.
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Does anybody know if this will support OpenGL natively or use some sort of translation layer like Source 1 and CryEngine does?Good question! Valve's ToGL's performance isn't bad, though, so something like that isn't something I automatically frown upon.
https://forums.unrealengine.com/showthread.php?1136-Unreal-Editor-in-Wine&p=9275&viewfull=1#post9275 makes it sound feasible OpenGL support will be achieved sans ToGL-type libraries, though. [Gah, this site mangles the link sorry.]
they have native opengl afaik. otherwise >50% of their development targets would depend on converting.
also, editor seems to be platform independent and completely written in UE4. which would make code editors and IDE connections as probably only show stopper. i would assume that problem will be rectified really soon since they offer open source.
hmm, if this news came out a little later i wouldn't be in trouble to decide between UE4 and LW now, lol.
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For some reason with Source 1 games and Natural Selection 2, the games has pretty significant stuttering.
I'm curious if that's a side-effect of using the DX9 to OGL translators.
Have you try to set the frame rate at the same level of your monitor Hz? Dota 2 stutter a lot with vsync enable, when i set max_fps 60 no more stuttering.
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