Sacred Fire is a narrative RPG, integrating story and gameplay by using emotions in both combat and dialogue.
It's not quite what I thought it would be. Anytime I see 'RPG', I expect either a 2D or 3D viewpoint where you are actually walking around. Sacred Fire is more like the manga-style visual novels we have seen a lot recently than a traditional RPG.
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The game is created by one man studio named "Poetic" and the developer goes by "Andrej Vojtas". The game studio was only founded in January this year too, so they don't yet have a track record. We will have to wait until 2015 to see what becomes of it.
About
» story affects gameplay
All choices shape your personality, building your ability to control your emotions. Emotions affect all performance.
» gameplay affects story
All actions affect your renown and relations, building your influence. You need influence to change story events.
» all characters evolve
Each turn, all characters’ influence evolves. Find allies and a way to stay ahead of your opponents.
» adding narrative to combat
Relations and renown are affected by the way you fight: show courage and restrain or show fear and weakness.
Intimidate, bluff and study your opponent to find many ways how to avoid, win or end a fight without killing.
» adding challenge to dialogues
How you control your emotions affects your chances in all dialogue checks that unlock arguments and insights.
Spend your willpower wisely, as each turn gives your opponents time to develop and raise their influence.
» adding challenge to relationships
Characters’ relations, agendas and secrets are treated as a strategic resource you need to uncover.
What do you make of it folks?
QuoteAnytime I see RPG I expect either a 2D or 3D RPG where you are actually walking around
Anytime I see RPG, I expect a table with people around it, pen and paper, and possibly dice.
@Apopas: Hi, I am the guy behind Sacred Fire. Thank you for your kind words, yes gameplay and story is Sacred's Fire 100% focus.
The goal is rethinking the choice & consequence mechanic in RPGs, make it more subtle, nuanced and meaningful. Adding emotions alone means nothing, maybe a slight complication getting in the way of the 'standard' experience. What makes them important is they make all the choices matter, as suddenly story choices change your personality and mess up your emotion control and thus impact combat performance.
We are currently preparing a Kickstarter campaign and every fan can make a difference. If you would like to get involved, or notified once the Kickstarter starts please leave your e-mail at our page: http://sacredfirerpg.com
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