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The Journeyman Project: Pegasus Prime, originally developed for the obscure Apple Pippin and Power Macintosh, was intended to be an ambitious remake of the classic CD-ROM game, The Journeyman Project. However, it too had to be scaled back dramatically due to time constraints for its first limited release in 1997. A more fully-featured version for PlayStation was developed, but ultimately never saw a release in North America (rumors abound of a few Japanese units that slipped out). Though Presto Studios, creators of The Journeyman Project series, ended development of new titles in the early 2000s, the company still maintains a presence and allowed a couple of resourceful indie developers to access its "vault" to modernize the almost-forgotten remake. These two maverick coders, Matthew Hoops and Keith Kaisershot, with the guidance of Presto alums Tommy Yune and Bob Bell, immediately began digging through the decade-old source code, slowly porting the Mac-based game to the open source project ScummVM for play on Windows, Mac OS X, and Linux.

By the end of 2011, the original CD-ROM-based game was completable in the ScummVM engine on all three target platforms, but much work still remained. While Matthew was busy reimplementing and debugging the necessary QuickTime components from scratch (not a small feat considering the lack of resources available), Presto supplied Keith with alpha and beta copies of the unreleased PlayStation version. Keith quickly got busy implementing the differences in what was fast becoming a "special edition" of an already "Director's Cut." Plans were set to release the game on DVD-ROM and as a digital download, and the programming pair began to crunch as Christmas 2013 loomed large. The game finally hit "golden master" for a Mac DVD-ROM release on December 20, 2013, but Matthew and Keith were not done yet -- the game still needed an extra amount of polish before it could be released digitally for Windows on GOG. The new Linux version, a first for the Journeyman Project series, is also being submitted to Steam Greenlight. After years of non-stop work by several dedicated individuals who spent their own free time, this cherished adventure has been brought back to light as a labor of love.

Matthew HoopsI loved working on Pegasus Prime and was thrilled to have the opportunity to do so. Tommy, Bob, and Keith all helped out a ton and this would never have made it without them.


Keith KaisershotWhat a ride. It's been a dream of mine to work on the very game series that got me interested in game development. There was never a moment when any of us had second thoughts about making this happen. I got tremendous access to Presto and Journeyman Project trivia, unused assets and documentation, and development stories, and could not be more grateful for the opportunity given to me by the Presto crew. But more than that, Tommy and Matt are good friends of mine and if I were asked to do this again, I would not hesitate for a single beat


Features
  • Features all the rich worlds from the original adventure game classic, expanded with upgraded graphics and seamlessly integrated with full-motion video.
  • Dozens of puzzles and challenges with adjustable difficulty settings and assistance from online artificial intelligence at your disposal.
  • Incorporates "lost features" from the unreleased PlayStation and DVD-ROM versions, along with other new surprises.
  • Immersive gameplay, fascinating characters, and a remastered soundtrack provide a dynamic experience.
  • Cast includes Graham Jarvis (Star Trek: The Next Generation, 7th Heaven) and Michele Scarabelli (Alien Nation, Airwolf).
  • Reconfigurable input controls and no more disc swapping ... 'nuff said.
  • Support for modern versions of Mac OS X, Windows, and now ... Linux!


If you like the sound of it, please support it on Steam's greenlight by voting on this page.

Article written by Keith Kaisershot for GamingOnLinux.com. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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sw Apr 28, 2014
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