As we have reported before about Epic Games adding in Linux support for Unreal Engine 4.1+ it is now a reality. Unreal Engine 4.1 has been released!
Right now the editor is still Windows only, but they are working on Linux support of their tools.
It's funny to see them say "Linux and SteamOS" like they aren't basically the same. We will need to get used to this though as you can bet bigger companies will state SteamOS rather than Linux. It is just the way things go, developers need to feel safe with a single target which they have never had with Linux before.
It really is fantastic to see so many companies pledge support for Linux, eventually it really will be a few clicks away to publish a Linux game.
The only barriers in future will be middleware that doesn't support Linux, but they will eventually have to support Linux too for when more and more games wish to put out Linux versions. Requests from actual game developers to middleware guys are what will push them after-all.
See the UE 4.1 release post here.
Right now the editor is still Windows only, but they are working on Linux support of their tools.
It's funny to see them say "Linux and SteamOS" like they aren't basically the same. We will need to get used to this though as you can bet bigger companies will state SteamOS rather than Linux. It is just the way things go, developers need to feel safe with a single target which they have never had with Linux before.
It really is fantastic to see so many companies pledge support for Linux, eventually it really will be a few clicks away to publish a Linux game.
The only barriers in future will be middleware that doesn't support Linux, but they will eventually have to support Linux too for when more and more games wish to put out Linux versions. Requests from actual game developers to middleware guys are what will push them after-all.
See the UE 4.1 release post here.
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The actual quote:This quote were in the article Liam referred to as well (on this site) and is what we do discuss here.
What he is saying is they want to be a part of Linux because if it gets a "Halo"-level game it will take off. They are not saying that they want to be the Halo-maker, they are saying they want to be there when it happens so they can be a part of it.I agree, that's what he says. But isn't this just a technicality when they first and foremost is an engine maker? So if they make the engine available for this platform, *others* may then make the "Halo" game for this platform.
But *others* can be only other EA Studios. Frostbite is not available to external studios.
That's an EA business decision.
I think it's safe to assume that Frostbite runs on Linux already (internally).
However, history told us that this does not necessarily mean it will become available to the customers.
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But *others* can be only other EA Studios. Frostbite is not available to external studios.
That's an EA business decision.
Ahaaaa... Daaamn, I wasn't aware of that! Thanks for that essential titbit of information.
I think it's safe to assume that Frostbite runs on Linux already (internally).
However, history told us that this does not necessarily mean it will become available to the customers.
Yeah that lil' detail totally changed this picture entirely.
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Well others answered what I wanted to.
Wanting to get into Linux doesn't mean they will, they have a big publisher who controls Origin. Unless Origin comes to Linux (unlikely) I can't see Frostbite being on Linux either.
Wanting to get into Linux doesn't mean they will, they have a big publisher who controls Origin. Unless Origin comes to Linux (unlikely) I can't see Frostbite being on Linux either.
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