In 2012, Double Fine held their first public Amnesia Fortnight event, a previously internal two week event in which developers at Double Fine would break into small teams and create prototypes from game concepts which, if they showed promise would eventually be developed into full games.
Today Hack 'n' Slash was released via Steam Early Access, marking the second Amnesia Fortnight 2012 concept to receive full development after the space station building sim SpaceBase DF-9 which is also a Steam Early Access title.
Presented on the surface as a cute dungeon crawler, Hack 'n' Slash offers players the unique opportunity to modify the game's running code to create their own solutions to the puzzles presented.
Project lead Brandon Dillon has often been quick to point out that whilst the in-game "hacking" interfaces may look pretty, the variables, visualisations and behaviours they expose are not chosen or crafted as game mechanics - they are the in-game debugging interfaces that the developers use when creating and testing the game.
Hack 'n' Slash features the adorably charming art styles of Double Fine concept artist Raz Mavlian (after whom the protagonist from Psychonauts is named), depicting Alice and her sprite Bob (if you choose to keep their default names) in a striking and vibrant fairytale world.
After playing several hours' worth myself this morning, I feel that there's enough game present to really get a sense of the game's scope and core mechanics. The game's tone and pacing are engaging, and whilst it has bugs, it's surprisingly robust considering the type of things players are expected to do.
Players keen to get involved with the in-development game are offered the chance to give feedback that will help shape and tune the game as it evolves towards its final release.
The Steam Early Access page description promises a final dungeon, additional puzzles, and Steam Workshop support as future enhancements.
Today Hack 'n' Slash was released via Steam Early Access, marking the second Amnesia Fortnight 2012 concept to receive full development after the space station building sim SpaceBase DF-9 which is also a Steam Early Access title.
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Presented on the surface as a cute dungeon crawler, Hack 'n' Slash offers players the unique opportunity to modify the game's running code to create their own solutions to the puzzles presented.
Project lead Brandon Dillon has often been quick to point out that whilst the in-game "hacking" interfaces may look pretty, the variables, visualisations and behaviours they expose are not chosen or crafted as game mechanics - they are the in-game debugging interfaces that the developers use when creating and testing the game.
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Direct Link
Direct Link
Hack 'n' Slash features the adorably charming art styles of Double Fine concept artist Raz Mavlian (after whom the protagonist from Psychonauts is named), depicting Alice and her sprite Bob (if you choose to keep their default names) in a striking and vibrant fairytale world.
After playing several hours' worth myself this morning, I feel that there's enough game present to really get a sense of the game's scope and core mechanics. The game's tone and pacing are engaging, and whilst it has bugs, it's surprisingly robust considering the type of things players are expected to do.
QuoteYou’re hacking the game for real! You can totally break it. Roll back in time to change the rules so the bugs don’t cause the world to fall apart, whether they’re yours or ours!
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Direct Link
Direct Link
Players keen to get involved with the in-development game are offered the chance to give feedback that will help shape and tune the game as it evolves towards its final release.
The Steam Early Access page description promises a final dungeon, additional puzzles, and Steam Workshop support as future enhancements.
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Currently working on Winter's Wake, a first person text adventure thing and its engine Icicle. Also making a little bee themed base builder called Hive Time :)
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