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Remember when we got confirmation for you that Unreal Engine will have all the tools native on Linux? Well their roadmap is now public and it's on it.

The section for a "Linux native editor" already has the most votes, but votes in my opinion don't mean too much since any one could vote on it, not just people who would actually use it, but it doesn't hurt right?

I can't wait to see if we get many games using Unreal Engine 4.1+ that get a Linux version, it's all well and good having the toolkit supporting us, but we still have to get publishers and developers attention. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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6 comments

TesX May 8, 2014
Voted for Linux Editor.
PS: The labels on top of the card says "May" "June" :D
Beamboom May 8, 2014
Oh man this is lovely news.
q4a May 8, 2014
Good news! Voted for Linux Editor.
GNU/Linux and SteamOS GNU/Linux May 8, 2014
It's very hard to make a closed source program follow the fast pace of evolution in GNU/Linux (even harder on the GFX stack).
The idea of having a kind of freezed GNU/Linux for gaming is to reduce pressure on developers. The trick is to rely as less as possible on system installed software. Namely, you would have to package as much as possible with the game. At that, Valve is better everyday.
Regarding the GFX stack, 1 big change is about to land: wayland (if the protocol KISS is honored, if not, no point dropping x11).
Anonymous May 8, 2014
I tried to play with beta of UDK (Unreal Engine 3 SDK) earlier under Windows but i encountered 2 problems:
1. No linux support at all. I already had dualboot WinXP + Kubuntu 10.10. Games worked under Wine but editors didn't.
2. Too complicated scripts. I think UDK didn't allow to create game from scratch, it only allowed to modify Unreal Tournament demo distributed with UDK.
Now if UE4 will solve both these problems i'll try Unreal Engine again.
Anonymous May 9, 2014
It's very hard to make a closed source program follow the fast pace of evolution in GNU/Linux (even harder on the GFX stack).
It's no doubt hard, but for the most part I don't think it's really necessary. Much like how games on Windows used to (maybe still do, it's been a while since I used Windows) often have some of their own .dll files, it's reasonable for Linux games to include some of their own libraries for the faster-moving targets. Sure, it'd bloat the game files a tiny bit, but compared to the size of just one cut-scene video, not much. On the other hand, the deeper guts of Linux don't actually change much over time, at least from the POV of a program trying to run.
I've lately been playing Loki's Alpha Centauri port again, which is well over 10 years old. OK, nowadays it needs a bit of fiddling to get it to work, but it worked fine for many years on distribution after distribution.
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