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I knew Tripwire weren't stupid! Killing Floor 2 was a given when you look at how popular it is, it needs a refresh and I am glad to say it will be on Linux.

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For those that don't know Killing Floor is a mostly multiplayer co-op zombie shooter, each round you get time to go to a shop to buy newer weapons ready for the next round.

QuoteTripwire is now 50 employees strong. Killing Floor 2 is coming to Steam Early Access for Windows and Valve's SteamOS. When? Not as soon as I may want, Gibson says, but sooner than I may expect. After watching them play KF2, I know they got at least the first half of that statement right.


Source

It's anyone's guess when it will drop, but from that exerpt I think it will be this year. It's pleasing to see that it will be in Early Access, so us Linux gamers especially can really make sure it gets a polished release.

I've spent a lot of hours in the past few years on the first Killing Floor, so this is excellent news. I have always thought Killing Floor could be taken further than it is.

image
Fans of gory violence will love it, according to the PC Gamer article blood stays splattered for entire matches. With the amount of killing in the first game, KF2 will be a blood filled fun-fest of zombie killing.

I would hope they are using a much newer Unreal Engine for this one to have better Linux support, I do wonder who is doing the porting for them or if it is internal this time. I've popped them a tweet to ask, but they will probably be too swamped to notice us.

UPDATE

We are using a heavily modified @UnrealEngine 3 @gamingonlinux and we are working on our own port this time around.

— Tripwire Interactive (@TripwireInt) May 8, 2014


That's good news that it's an internal port, no waiting on outsiders and they can fix issues themselves.

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27 comments
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Qydfac May 8, 2014
omg omg omg omg omg. yesss!!!!!!!!!!!!!!
Liam Dawe May 8, 2014
UPDATED, see the bottom of the article.
Sabun May 8, 2014
Now, that is awesome news! It's definitely good news that they are doing the port internally this time. The Linux sales, or at least the prospect of Linux sales for SteamOS must be motivating them.

The only shame is that Unreal Engine 4.1 came out too late for them to use it as their default engine.
gabsd84 May 8, 2014
I have spent hundreds of hours on the first Killing Floor. When this hits early access I will be throwing money at my screen. :D

Hopefully they will optimise the game really well for Linux...maybe using VOGL to help? Anyway, this is great news.
omer666 May 8, 2014
If their Linux port is as ***ty as their support for the first Killing Floor on Linux, well, no thanks.
Xpander May 8, 2014
Quoting: omer666If their Linux port is as ***ty as their support for the first Killing Floor on Linux, well, no thanks.

whats wrong with first Killing Floor... i have played it for good 8-10 hours without any issues.
also if i remember correctly their first port is done by icculus, who probably got the money already but is not able to polish it up...correct me if im wrong though...



good news on the next Killing Floor... cant wait!
Areso May 8, 2014
Quoting: Xpander
Quoting: omer666If their Linux port is as ***ty as their support for the first Killing Floor on Linux, well, no thanks.
whats wrong with first Killing Floor... i have played it for good 8-10 hours without any issues.
also if i remember correctly their first port is done by icculus, who probably got the money already but is not able to polish it up...correct me if im wrong though...



good news on the next Killing Floor... cant wait!

I have experienced a resolution problem - no one from my 3 PCs can run it on resolution more than 800x600. Even more - after closing program, usually my Desktop resolution also was set to 800x600.
I tried a few workarounds, no one from them works for me.
And yeap - there were no help.
It should be noticed, even then game was quite playable.
scaine May 8, 2014
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Having spent more time on Killing Floor than any other game in my library by a factor of probably around 3... this is the greatest news I've heard all year.

KF1 has severe texture issues on Linux but I've been lucky to avoid all the resolution issues that plague some.

Fantastic news. Gonna have my wallet ready for this.

I mean, I was playing this last night! :-)
Scotsman May 8, 2014
So I take this means we'll finally get RO2's nix build at the same time (since KF1 is built on Ro1, I imagine KF2 is built on RO2)?
Xpander May 8, 2014
Quoting: AresoI have experienced a resolution problem - no one from my 3 PCs can run it on resolution more than 800x600. Even more - after closing program, usually my Desktop resolution also was set to 800x600.
I tried a few workarounds, no one from them works for me.
And yeap - there were no help.
It should be noticed, even then game was quite playable.
none of those experienced.. except the multimonitor issue that it switches second monitor off when going to game.. for that helps windowed mode and custom resolution to not get your game behind panels.

Quoting: scaine...

KF1 has severe texture issues on Linux but I've been lucky to avoid all the resolution issues that plague some.

...

no texture issues for me also, but i have seen some have white floor on some maps and so on.. i dunno what fixed it for me... it might be my custom resolution (1920x1020 - to not have game behind my desktop panels) or FoV which i increased to 105 from the settings file.
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