Some hot news today is that Epic Games is working on a next-gen Unreal Tournament and it's not out of the realm of possibility that it will see a Linux client since Unreal Engine 4.1+ now officially supports Linux.
I love #UnrealTournament - So excited for the comeback! https://t.co/r6Off7DvcM More next week! pic.twitter.com/w4AvpiUkox
— Mark Rein (@MarkRein) May 2, 2014
And then there's also this:
UE4 Dev Community + Epic. The future of Unreal Tournament. Tune in to http://t.co/hPLc5jcZSv Thursday at 2pm ET. #unrealdev #FirstBlood
Paul Meegan (@PaulMeegan) May 2, 2014
So, looks like Unreal Tournament 4 is a thing, do we trust them enough after the issues surrounding UT3 that were never discussed and the Linux port although functional never came to fruition?
I think we can forgive them now the entire engine behind it has Linux support can't we? We can forgive, but never forget!
We do have a lot of fast-paced shooters on Linux now with things like Xonotic, Warsow, Natural Selection 2 and plenty more, so is there space for a new Unreal Tournament? I think so as the graphics will most likely be in a class of their own compared to the other games.
We will try to keep you updated on this as it comes in, but if we miss it be sure to send it in folks!
Since they seem to be pretty serious about Linux support in UE4, I don't doubt the next flagship game of it will support Linux. If they actually realize what UT was actually all about and manage to make a good game again, instead of a horrid Gears of War clone? That's another question.
Quoting: lordfraggerLet's hope they go back to the UT 2k3 and before formula. I completely lost interest once they introduced vehicles and large maps.
I don't mind new mechanics as long as they keep them in seperate gamemodes. There is nothing wrong with pushing the engines limits if you keep everybody happy with classic gamemodes.
Team Fortress 2 did this when they added all the classic gamemodes and subsequently there is a competitive scene for it.
Quoting: Half-ShotExactly, and that is what Unreal Tournament 2004 did. I don't understand how lordfragger lost interest if they were not forced to play those particular game modes.Quoting: lordfraggerLet's hope they go back to the UT 2k3 and before formula. I completely lost interest once they introduced vehicles and large maps.I don't mind new mechanics as long as they keep them in seperate gamemodes. There is nothing wrong with pushing the engines limits if you keep everybody happy with classic gamemodes.
Team Fortress 2 did this when they added all the classic gamemodes and subsequently there is a competitive scene for it.
played a lot of UE99(the first one idk for sure if it was 99)
warsow and xonotic are pretty much dead the max ammount of players i see online is like 30
ns2 is an entirely different game since it's much more team based strategy
Quoting: lordfraggerLet's hope they go back to the UT 2k3 and before formula. I completely lost interest once they introduced vehicles and large maps.
Vehicles and large maps worked great in QuakeWars, not so much in Unreal
So needless to say, for me personally this is one giant milestone in the timeline of Linux gaming (assuming the client comes to Linux too, of course).
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