Pixel Dungeon is a traditional procedural death labyrinth game with pixel-art graphics and simple interface. Originally designed for Android the game is going to be open sourced soon, which means a port for Linux opens up!
QuoteAs I promised several months ago, I’m going to open the source code of Pixel Dungeon.
When? I think it will happen in about 3-4 weeks. I will need to fix some bugs of the latest update (and release a corresponding hotfix) and after that it will take about a couple of weeks to clean and tidy the code (but don’t expect to see an example of good code style :)).
How? I have zero experience in maintaining open source projects and I have no idea how it’s usually done. So I’m just going to create a public repository on GitHub without collaborators - anybody will be able to make a pull request to get a copy of the code. Probably some kind of a license will be included there.
Source
I would be interested to see how long a Linux port would take. I'm not exactly sure of the work involved in a port, but Android & Linux of course share a lot of the same underlining kit.
Game Features
-Pixel-art graphics
-Music by Cube_Code
-Basic sound fx
-Simple touch interface
-25 randomly generated levels (sewers, abandoned prison, caves, dwarven metropolis & demon halls)
-Various dungeon features (incl. hidden and locked doors, traps, chasms, chests etc.)
-25 types of monsters + 5 bosses
-80+ types of items (incl. armor, weapons, potions, wands, scrolls etc.)
-4 character classes (Warrior, Mage, Rogue & Huntress)
-Specializations (sub-classes), 2 for each class
-Enchanted weapons & inscribed armors
-Alchemy
-Shops
-NPCs and simple quests
-Rankings (high scores)
-Badges (achievements)
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3 comments
Oh, man. I came across this game randomly before on the android market. It's pretty hard, but a fun game.
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This is literally the only game I've ever played for more than 5 minutes on my phone -- a handy smoke break distraction.
It's written in plain Java AFAIK and can be played on your Linux desktop using the Android SDK, so a native port shouldn't be that hard. I guess the biggest challenge is scaling it up for 1080p and above resolutions.
It's written in plain Java AFAIK and can be played on your Linux desktop using the Android SDK, so a native port shouldn't be that hard. I guess the biggest challenge is scaling it up for 1080p and above resolutions.
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This is a great rogue-like for the phone, the only one I like. I was looking forward to this.
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