Project Zomboid has finally gone and done it. The developers have pushed 'build 26' to the main download on Steam and soon to Desura too. Desura users will be delighted by this.
I am a big fan of the game as you might have noticed by my previous posts on it.
For those of you that haven't played it in a while or opted into any of the testing versions this update adds massive changes like:
Here's a brand new video of me utterly failing to survive in a Zombie filled world:
https://www.youtube.com/watch?v=kCLv3dCXGCw&feature=youtu.be
As you can see performance is solid and the game itself is solid if like me you still have no idea what you are doing. Now that the "big update" is out, it would be nice to see The Indie Stone guys work on the combat as I noted in my last post on it, the combat isn't great and considering how central to surviving combat is it would be nice if it wasn't so insanely difficult.
My biggest gripe is that smacking a zombie square in the face a couple of times with a solid frying pan seems to do nothing. In my last video of Project Zomboid I had a golf club which also constant swinging didn't bring a single Zomboid down. Melee attacks need a major buff, but of course that's just my opinion I don't want the game to be easy, but right now I think it's on the side of being too hard.
You can grab it from the developers directly using Desura's handy new widget which gives you a Desura key, Steam key and a DRM free download.
I am a big fan of the game as you might have noticed by my previous posts on it.
For those of you that haven't played it in a while or opted into any of the testing versions this update adds massive changes like:
- Online play with servers
- Fishing
- 3D character models
- Tons of new food items
- Masses of bug fixes
- New translations
Here's a brand new video of me utterly failing to survive in a Zombie filled world:
https://www.youtube.com/watch?v=kCLv3dCXGCw&feature=youtu.be
As you can see performance is solid and the game itself is solid if like me you still have no idea what you are doing. Now that the "big update" is out, it would be nice to see The Indie Stone guys work on the combat as I noted in my last post on it, the combat isn't great and considering how central to surviving combat is it would be nice if it wasn't so insanely difficult.
My biggest gripe is that smacking a zombie square in the face a couple of times with a solid frying pan seems to do nothing. In my last video of Project Zomboid I had a golf club which also constant swinging didn't bring a single Zomboid down. Melee attacks need a major buff, but of course that's just my opinion I don't want the game to be easy, but right now I think it's on the side of being too hard.
You can grab it from the developers directly using Desura's handy new widget which gives you a Desura key, Steam key and a DRM free download.
Some you may have missed, popular articles from the last month:
What they really need to do is simplify/improve the UI (more like don't starve) and add gamepad support (though I prefer KB&M for some games and gamepad for others, this one just screams out the latter for me). I have the game in my library, but holding off playing it until these things are done. The NPCs and other planned features look awesome, but I can wait for that.
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From what I know they are doing a new UI as even this newer one isn't great, it gets in the way a lot.
A UI like Don't Starve would be very welcome in Project Zomboid that's for sure.
A UI like Don't Starve would be very welcome in Project Zomboid that's for sure.
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there's something VERY weird going on with your combat there in that vid. Either you're not charging your swings and are hammering the LMB, or something else is going on because you shoulda been able to dispatch that zombie pretty easily. I've never had that much trouble pushing a zombie onto the floor before. :S
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Yeah. I guess your problem is that you are not charging your swings. Which is kind of an arbitrary system but within the gameplay mechanics it makes a lot of sense. With the right timing and charging your swings single zombies shouldn't be a big problem. Better luck next time ;)
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Hmm, how do you charge your swings then, didn't see that explained anywhere? When you say charge to me that means running at them, but I guess I am missing something obvious?
I was holding down CTRL which I thought did the same thing as holding the right mouse button?
I was holding down CTRL which I thought did the same thing as holding the right mouse button?
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holding CTRL or RMB, but worth trying RMB seeing if it works better for you. Point is that if you delay between them you'll do stronger swings / pushes, as in your panic if you're wildly swinging fast those swings will have little strength.
When new combat anims go in we'll be changing combat system to be more intuitive, but yeah it's nowhere near as hard as that video suggests if you're charging properly as far as I've ever seen. :)
When new combat anims go in we'll be changing combat system to be more intuitive, but yeah it's nowhere near as hard as that video suggests if you're charging properly as far as I've ever seen. :)
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And for the record the in-game Survival guide has an entire page dedicated to combat and 'don't swing wildly' :D
http://i.imgur.com/wsOBfck.png
http://i.imgur.com/wsOBfck.png
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I guess I need a lot more practice on that.
So if you hold down the RMB without letting go and click, not letting go of RMB and wait a moment again and then swing it will do more damage?
So if you hold down the RMB without letting go and click, not letting go of RMB and wait a moment again and then swing it will do more damage?
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yeah just hold RMB throughout the entire combat. And then sparingly LMB click to take powerful swings. If you leave 2 seconds in between each LMB they will be much more powerful.
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I hope this time they test the package before uploading to Desura. Having to wait one year to get the missing files is awful, even for an alpha release.
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