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Since February this year it has only sold 43 copies, which is surprising given how much content it has and how good it looks.
There are a shed-load of features too:
✓ Action roguelike platformer
✓ Randomly-generated levels
✓ Weapons with unique mechanics
✓ Multiple enemy types
✓ Tactical shield blocking
✓ Deadly traps and obstacles
✓ Persistent bloodsplats and gibs
✓ Coins, hearts, souls, and keys
✓ Permadeath
✓ Treasure chests
✓ Potions and consumables
✓ Unique room events and bosses
✓ Passive abilities
✓ Combat/event log
✓ Local high-score system
✓ Sacrificial kittens
The newest version includes new weapons, a combat log, new special rooms and an absolute ton more, see the full change-log here. Shall we see if we can get this developer to hit 100 sales? It's a poultry $4.99, so get on it.
You can get it from IndieGameStand, Itch.io or buy it directly.
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3 comments
It's fun...the music is repetitive but there are flamethrowers XD
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The lack of consistent art is what turns me off of the game. This game can be amazing but I can't handle the low detailed characters and the higher detailed environment, weapons, and certain monsters. If/once the artwork is more refined and consistent, then I will look into this game more.
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Quoting: jdubIt's fun...the music is repetitive but there are flamethrowers XD
Thanks, yeah I'm not a musician... I'll try to add more varying tunes for the generic rooms -- certainly room for improvement!
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