https://www.youtube.com/watch?v=U0Ku7PH3HPY&feature=youtu.be
Telepath Tactics is a turn-based strategy RPG set in the steampunk universe of Telepath RPG. The game was funded on Kickstarter in April of 2013 and it has been getting better with each update.
The game is set to release at the end of this year or early 2015 if it slips a bit. I was quite excited about this one until I saw that it's built with Adobe Air which no longer supports Linux and can be a real pain to install, to the point that many Linux users might be turned away by that. Onto nicer notes...
What's great about Telepath Tactics is that you can build your own battles and campaigns to share with others with the included map editor.
Features
Play through a Fire Emblem-style single player campaign with all-new characters in a story of revenge and political intrigue!
Build an army with unique characters from 22 different classes, each with its own suite of attacks, stats, and elemental strengths and weaknesses!
Destroy walls, freeze water, build bridges and lay explosives, changing the face of the battlefield to your advantage!
Capture the high ground to get damage and range bonuses for your ranged attacks!
Shove enemies off of cliffs!
Fling enemies into environmental hazards like water and lava!
Inflict nasty status effects like blindness, burning, weakness and stun!
Tired of single player? Play 2-6 player multiplayer matches with randomized item drops, multiple play modes and support for team matches!
Confront aggressive enemy AI that reacts to your moves, grabs items, breaks down your barricades, doggedly pursues your most vulnerable characters, and shoves you into the lava every chance it gets!
Employ the easy-to-use Telepath Tactics map editor to create your own scenarios; easily mod in new characters, items, attacks, tilesets, destructible objects, and even brand-new single player campaigns!
Telepath Tactics is a turn-based strategy RPG set in the steampunk universe of Telepath RPG. The game was funded on Kickstarter in April of 2013 and it has been getting better with each update.
The game is set to release at the end of this year or early 2015 if it slips a bit. I was quite excited about this one until I saw that it's built with Adobe Air which no longer supports Linux and can be a real pain to install, to the point that many Linux users might be turned away by that. Onto nicer notes...
What's great about Telepath Tactics is that you can build your own battles and campaigns to share with others with the included map editor.
Features
Play through a Fire Emblem-style single player campaign with all-new characters in a story of revenge and political intrigue!
Build an army with unique characters from 22 different classes, each with its own suite of attacks, stats, and elemental strengths and weaknesses!
Destroy walls, freeze water, build bridges and lay explosives, changing the face of the battlefield to your advantage!
Capture the high ground to get damage and range bonuses for your ranged attacks!
Shove enemies off of cliffs!
Fling enemies into environmental hazards like water and lava!
Inflict nasty status effects like blindness, burning, weakness and stun!
Tired of single player? Play 2-6 player multiplayer matches with randomized item drops, multiple play modes and support for team matches!
Confront aggressive enemy AI that reacts to your moves, grabs items, breaks down your barricades, doggedly pursues your most vulnerable characters, and shoves you into the lava every chance it gets!
Employ the easy-to-use Telepath Tactics map editor to create your own scenarios; easily mod in new characters, items, attacks, tilesets, destructible objects, and even brand-new single player campaigns!
Some you may have missed, popular articles from the last month:
3 comments
I really wish this would get ported to something modern like Haxe. I had an early beta of Telepath Tactics on my previous gaming machine, but haven't gotten around to installing the obsolete Adobe Air stuff on my new one yet.
0 Likes
@Speedster
Forget about it, the author is a militant Flash user. People were, at some point, nagging him to drop Flash, and trying to explain why it's a bad choice, and his response could be summed up as "no u". The fact that his previous game, Telepath RPG: Servants of God runs like ass on my computer when it has no business doing so suggests otherwise. It's not only slow, it's unplayable in anything but a very small window. Which is a shame, because it was an interesting game. Same thing for this one. Though I would suggest hiring an artist next time, in addition to using practically anything but Flash to make it.
Forget about it, the author is a militant Flash user. People were, at some point, nagging him to drop Flash, and trying to explain why it's a bad choice, and his response could be summed up as "no u". The fact that his previous game, Telepath RPG: Servants of God runs like ass on my computer when it has no business doing so suggests otherwise. It's not only slow, it's unplayable in anything but a very small window. Which is a shame, because it was an interesting game. Same thing for this one. Though I would suggest hiring an artist next time, in addition to using practically anything but Flash to make it.
0 Likes
Maybe someday one of the Haxe IDEs will get good enough to pry devs like him away from that dead-end flash stuff, even if it's not as polished as Abobe's flash authoring stuff...
0 Likes
See more from me