The community of coders has beaten Epic Games at the porting game and has ported the Unreal Editor to Linux already. This is one step closer towards building Unreal Engine 4 games on Linux.
Holy cow! RT @RCL: How community beat us to the UE4 Linux editor :) http://t.co/N1gP4HExAq #unrealengine #unrealdev
— Unreal Engine (@UnrealEngine) May 9, 2014
It's not clear how far along it is, but progress is progress and gives Epic themselves a massive head-start.
@angelmixu @RCL It's still early but progress is happening quickly.
— Unreal Engine (@UnrealEngine) May 10, 2014
Probably not even close to being production ready, but this is fantastic news and will hopefully prove to Epic how good an idea it was to give subscribers code access!
This is what happens when code is open guys, people can help. While it's not FOSS it's better that it's open to subscribers than not open at all. Power to the community!
I cannot wait to see what else happens and how long it takes for the Linux editor to become stable.
Quoting: AnonymousLet me remind everyone here that the epic engine is STILL proprietary. In fact they are having their cake and eating it too by having the community help with the development and porting while still keeping all the rights to themselves. People shouldn't help them to develop unfree sourcecode. Lend your hand to the development of some of the truly free ones.
I do specifically note in the article the engine isn't FOSS, no need to remind again.
Why shouldn't people help? People wouldn't help unless it benefits them in some-way. Would you prefer no one helped and it got left on the side-lines for people who did want to use Unreal Engine over some FOSS engine?
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