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Wine development team was able to produce a new experimental release today. 1.7.18 brining many new features and as many as 80 bugfixes.

A new issue of World Wine News is also available: #368

The few most interesting features introduced in this release:

  • Improved OLE Accessible Object support.
  • Window sizing improvements in the Mac driver.
  • Fixes for various memory issues found by Valgrind.
  • A few more MSHTML functions.
  • Some DirectDraw cleanups.
  • Various bug fixes.


To learn more about this release pleas visit this announcement.

The source code for this release is available here:
http://prdownloads.sourceforge.net/wine/wine-1.7.18.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.7/wine-1.7.18.tar.bz2

To get the most recent changes, a git repository is a good starting point.

Binary packages should be available for a download as soon as the build process is finished.

Check out Page 2 for the list of fixed bugs! Article taken from GamingOnLinux.com.
Tags: Open Source, Wine
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14 comments

mrdeathjr May 2, 2014
Reporting from wine 1.7.18 and el matador works, dont crash at begins

View video on youtube.com

But other titles as dark souls II continues with flickering, saint row the third runs but before entry game once time to entry at game crash

And i test other titles now from more results

^_^
sobkas May 2, 2014
Reporting from wine 1.7.18 and el matador works, dont crash at begins


But other titles as dark souls II continues with flickering

^_^
If menus flicker use strictdrawordering=enabled, if you meant monsters, then I don't know the solution.
sobkas May 2, 2014
I would like to know what everyone thinks about new image used in wine related news. Is it fit for that purpose?
gbudny May 2, 2014
Why Wine developers have focused on fixing bugs in games and applications which are available for Linux? I do no get it.
Anonymous May 3, 2014
Why Wine developers have focused on fixing bugs in games and applications which are available for Linux? I do no get it.

They arent.

As you report bug, the bug gets id number. Wine database has over 30000 reported bugs. Some reports are abandon, no status update for years. Then suddenly someone tries the game with recent wine and it works --> marked fixed in new wine changelog.

They aren't actually fixing the bugs that you see in changelog.
HadBabits May 3, 2014
I would like to know what everyone thinks about new image used in wine related news. Is it fit for that purpose?

Looks great :D
JIghtuse May 3, 2014
I would like to know what everyone thinks about new image used in wine related news. Is it fit for that purpose?
It is cool, like it!
Why Wine developers have focused on fixing bugs in games and applications which are available for Linux? I do no get it.
Some folks (e.g., Joel Spolsky thinks that you must not write new code until you have unfixed bugs. It is hard and it is not the case with Wine development. But hey, do you keep a bug in a code you work on just because it is used in rare cases you can use native programs for GNU/Linux?
Anonymous May 3, 2014
any news on the CMST patch front?
Liam Dawe May 3, 2014
I would like to know what everyone thinks about new image used in wine related news. Is it fit for that purpose?

It's excellent!
Half-Shot May 3, 2014
I would like to know what everyone thinks about new image used in wine related news. Is it fit for that purpose?

Made me chuckle, very nice :)
Anonymous May 3, 2014
any news on the CMST patch front?

http://wiki.winehq.org/WineReleaseCriteria
1.8
mrdeathjr May 3, 2014
any news on the CMST patch front?

Much part of csmt code its added on wine recent versions (this situation have described for stefan dosinger) but all work not integrated for now, crossover seem have it

But at this time, wine 1.8 stay more closer and CSMT has mentionated for wine 1.8 release criteria

Something more, CSMT results can vary depend game, in ones give more performance in others its equal, in others is worst or in others give graphic bugs

On my channel have some csmt test if you need

http://www.youtube.com/user/mrdeathjr28

Also other channels as xpander also have csmt results

^_^
mrdeathjr May 3, 2014
any news on the CMST patch front?
Much part of csmt code its added on wine recent versions (this situation have described for stefan dosinger) but all work not integrated for now, crossover seem have it

But at this time, wine 1.8 stay more closer and CSMT has mentionated for wine 1.8 release criteria as other users said

Something more, CSMT results can vary depend game, in ones give more performance in others its equal, in others is worst or in others give graphic bugs

On my channel have some csmt test if you need

http://www.youtube.com/user/mrdeathjr28

Also other channels as xpander also have csmt results

^_^
gbudny May 3, 2014
Some folks (e.g., Joel Spolsky thinks that you must not write new code until you have unfixed bugs. It is hard and it is not the case with Wine development. But hey, do you keep a bug in a code you work on just because it is used in rare cases you can use native programs for GNU/Linux?

For example, I do not think that is a bug in Wine:

"Ankh 2: Heart of Osiris fails to start"

This game is available for Linux and Mac OS X.
Moreover, I strongly believe that Wine should inform their users about availability of the games that are available for Linux and Mac OS X.
In my view, users should not rely on Windows applications, if they do not have to use them. Why WIne developers do not care about native applications for Linux and Mac OS X?
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