Wine development team was able to produce a new experimental release today. 1.7.18 brining many new features and as many as 80 bugfixes.
A new issue of World Wine News is also available: #368
The few most interesting features introduced in this release:
To learn more about this release pleas visit this announcement.
The source code for this release is available here:
http://prdownloads.sourceforge.net/wine/wine-1.7.18.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.7/wine-1.7.18.tar.bz2
To get the most recent changes, a git repository is a good starting point.
Binary packages should be available for a download as soon as the build process is finished.
Check out Page 2 for the list of fixed bugs!
A new issue of World Wine News is also available: #368
The few most interesting features introduced in this release:
- Improved OLE Accessible Object support.
- Window sizing improvements in the Mac driver.
- Fixes for various memory issues found by Valgrind.
- A few more MSHTML functions.
- Some DirectDraw cleanups.
- Various bug fixes.
To learn more about this release pleas visit this announcement.
The source code for this release is available here:
http://prdownloads.sourceforge.net/wine/wine-1.7.18.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.7/wine-1.7.18.tar.bz2
To get the most recent changes, a git repository is a good starting point.
Binary packages should be available for a download as soon as the build process is finished.
Check out Page 2 for the list of fixed bugs!
Some you may have missed, popular articles from the last month:
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Quoting: Anonymousany news on the CMST patch front?
Much part of csmt code its added on wine recent versions (this situation have described for stefan dosinger) but all work not integrated for now, crossover seem have it
But at this time, wine 1.8 stay more closer and CSMT has mentionated for wine 1.8 release criteria
Something more, CSMT results can vary depend game, in ones give more performance in others its equal, in others is worst or in others give graphic bugs
On my channel have some csmt test if you need
http://www.youtube.com/user/mrdeathjr28
Also other channels as xpander also have csmt results
^_^
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Quoting: mrdeathjrQuoting: Anonymousany news on the CMST patch front?Much part of csmt code its added on wine recent versions (this situation have described for stefan dosinger) but all work not integrated for now, crossover seem have it
But at this time, wine 1.8 stay more closer and CSMT has mentionated for wine 1.8 release criteria as other users said
Something more, CSMT results can vary depend game, in ones give more performance in others its equal, in others is worst or in others give graphic bugs
On my channel have some csmt test if you need
http://www.youtube.com/user/mrdeathjr28
Also other channels as xpander also have csmt results
^_^
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Quoting: JIghtuseSome folks (e.g., Joel Spolsky thinks that you must not write new code until you have unfixed bugs. It is hard and it is not the case with Wine development. But hey, do you keep a bug in a code you work on just because it is used in rare cases you can use native programs for GNU/Linux?
For example, I do not think that is a bug in Wine:
"Ankh 2: Heart of Osiris fails to start"
This game is available for Linux and Mac OS X.
Moreover, I strongly believe that Wine should inform their users about availability of the games that are available for Linux and Mac OS X.
In my view, users should not rely on Windows applications, if they do not have to use them. Why WIne developers do not care about native applications for Linux and Mac OS X?
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*Translation:
If you do not get the reference, it is your fault not mine.
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