You all asked for it and they finally delivered. Torque 2D has been updated to 3.0 with Linux support which means more games are now possible for Linux.
There are now very few game engines that don't support Linux, so the list of reasons for developers not to support us is getting a bit thin.
The engine itself is claimed to be used for "hundreds" of games, so it will be fun to see if many get ported over to Linux. At least developers who use it in future will have the chance to support us.
This major update of course adds other interesting features for gamers like:
There are many other changes more note-worthy for developers on the full blog post.
Torque 2D is actually open-source under the MIT license and available on github, so go check it out.
There are now very few game engines that don't support Linux, so the list of reasons for developers not to support us is getting a bit thin.
The engine itself is claimed to be used for "hundreds" of games, so it will be fun to see if many get ported over to Linux. At least developers who use it in future will have the chance to support us.
QuoteAndroid, Linux, and Web Support
The major focus of this release brings several additional platform publishing options for your game or application. T2D truly delivers on cross platform support, making it easy with one codebase to reach many different audiences on many different devices.
This major update of course adds other interesting features for gamers like:
- Ability to create native 64bit apps
- Skeletal Animation
- Xbox 360 Controller built right in
There are many other changes more note-worthy for developers on the full blog post.
Torque 2D is actually open-source under the MIT license and available on github, so go check it out.
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I am wondering if this conversation might just be drifting a bit too far off topic? :S:
Everyone is of course welcome to start a separate forum thread it they want to further discuss this.
Everyone is of course welcome to start a separate forum thread it they want to further discuss this.
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I just realised this was the 2D version of Torque after studying it on Github, not the Torque3D that was previously rumoured and showcased to come to Linux [even attempted crowd funding]. It is a step in the right direction, and I'm glad we have another engine supporting Linux, even if only partially.
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