https://www.youtube.com/watch?v=PePm9lYQ038
A bit of good news today is that TowerFall Ascension the highly rated indie game is very near to having a Linux version. It's yet another game being ported by Ethan Lee to Linux, that guy is a porting machine that's for sure.
The game has been highly rated and the negative reviews seem to be from people who have spent very little time with it, so I would imagine it's a pretty decent game. I never think it's right to give a game a bad review after spending less than an hour on it, doesn't sound fair to me.
Source
About the Game
TowerFall Ascension is the definitive version of the hit archery combat game. Inspired by classics from the golden age of couch multiplayer, it's a 4-player local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but hard to master and combat is fierce. Loot treasure chests for game-changing power-ups, master the art of catching arrows out of the air, or descend on your foes and stomp them into submission. TowerFall is best played competitively with friends, cross-legged on the floor within punching distance of each other.
New in Ascension is the 1- or 2-player co-op Quest mode. Players work together, fighting off a variety of monsters and enemy archers across the land of TowerFall. It's a new adventure to explore when you don't have more friends handy to square off against.
New features in TowerFall Ascension include:
-Brand new 1- or 2-player co-op Quest mode
-50 additional Versus arenas, for a total of 120 unique maps
-More game-changing power-ups, such as Drill Arrows that burrow through walls
-4 new unlockable, playable archers, for a total of 8
-A huge list of variants to customize your matches - a total of 67 ways to mix things up
-Plenty of hidden secrets and surprises to discover with your friends
A bit of good news today is that TowerFall Ascension the highly rated indie game is very near to having a Linux version. It's yet another game being ported by Ethan Lee to Linux, that guy is a porting machine that's for sure.
The game has been highly rated and the negative reviews seem to be from people who have spent very little time with it, so I would imagine it's a pretty decent game. I never think it's right to give a game a bad review after spending less than an hour on it, doesn't sound fair to me.
Source
TowerFall Mac and Linux ports are almost ready! Going to add a few more new variants too :)
Matt Thorson (@MattThorson) May 23, 2014
About the Game
TowerFall Ascension is the definitive version of the hit archery combat game. Inspired by classics from the golden age of couch multiplayer, it's a 4-player local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but hard to master and combat is fierce. Loot treasure chests for game-changing power-ups, master the art of catching arrows out of the air, or descend on your foes and stomp them into submission. TowerFall is best played competitively with friends, cross-legged on the floor within punching distance of each other.
New in Ascension is the 1- or 2-player co-op Quest mode. Players work together, fighting off a variety of monsters and enemy archers across the land of TowerFall. It's a new adventure to explore when you don't have more friends handy to square off against.
New features in TowerFall Ascension include:
-Brand new 1- or 2-player co-op Quest mode
-50 additional Versus arenas, for a total of 120 unique maps
-More game-changing power-ups, such as Drill Arrows that burrow through walls
-4 new unlockable, playable archers, for a total of 8
-A huge list of variants to customize your matches - a total of 67 ways to mix things up
-Plenty of hidden secrets and surprises to discover with your friends
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2 comments
Man, when I saw the trailer at first I was like "Oooohhhh! Beautiful graphics!", but then when the gameplay footage started I was so disappointed...
I think it's a matter of coherence: if you wanna make a pixelated game then do everything pixelated, and if you're gonna make drawn videos make sure the actual game graphics are also drawn.
I think it's a matter of coherence: if you wanna make a pixelated game then do everything pixelated, and if you're gonna make drawn videos make sure the actual game graphics are also drawn.
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I mean it seems they put so much effort in the videos and cutscenes, but went downright lazy to the actual gameplay.
I guess it's because honestly I'll never be able to understand what people see in pixels. To me they're just absolutely awful. With a CRT they look nice because they ressemble (rudimentary) drawings, but on LCD monitors I find them hideous. The game mechanics look nice, though.
I guess it's because honestly I'll never be able to understand what people see in pixels. To me they're just absolutely awful. With a CRT they look nice because they ressemble (rudimentary) drawings, but on LCD monitors I find them hideous. The game mechanics look nice, though.
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