Followers of the penguin, witness with me the insolence that is Ubisoft's most recent tomfoolery. Speaking to GameSpot, Ubisoft VP of digital publishing Chris Early enlightens us with what many of us knew years ago, namely that any game will be cracked and made available online given enough time and effort. Here's the kicker! Developing games that people actually want to pay for fixes this! No way!
Sounds reasonable, right? Well, as is logical, take one step forward, two steps back. As this visionary goes on, it is eventually revealed that the focus shouldn't merely be on developing better, more compelling games, rather, that Ubisoft's games should have more online services (which pirates do not have access to) built into them.
Ahhh, what Ubisoft really means is that current DRM is failing, so new DRM needs to be brought in to fix this. Got it. To my knowledge, Ubisoft does not yet have a presence on Linux, but with Windows gamers constantly getting shafted, do Linux gamers want such a company to join the fray?
Ubisoft VP of digital publishing Chris EarlyWhat becomes key for us is making sure we're delivering an experience to paying players that is quality. I don't want us in a position where we're punishing a paying player for what a pirate can get around. Anything is going to be able to be pirated given enough time and enough effort to get in there. So the question becomes, what do we create as services, or as benefits, and the quality of the game, that will just have people want to pay for it?
Sounds reasonable, right? Well, as is logical, take one step forward, two steps back. As this visionary goes on, it is eventually revealed that the focus shouldn't merely be on developing better, more compelling games, rather, that Ubisoft's games should have more online services (which pirates do not have access to) built into them.
Ubisoft VP of digital publishing Chris EarlyI think it's much more important for us to focus on making a great game and delivering good services. The reality is, the more service there is in a game, pirates don't get that," Early said. "So when it's a good game and there's good services around it, you're incentivized to not pirate the game to get the full experience.
Ahhh, what Ubisoft really means is that current DRM is failing, so new DRM needs to be brought in to fix this. Got it. To my knowledge, Ubisoft does not yet have a presence on Linux, but with Windows gamers constantly getting shafted, do Linux gamers want such a company to join the fray?
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DRM - almost always is bad, 'cause anybody who want to download game for free, could do it. It's just against honest people.
Argh, I still have a few disk with Starforce... which I never could play again.
Ever since I started earning my own money I've been paying for my games and never needed to work against the DRM applied to the games. And quite frankly, with Steam & co it's much, MUCH more comfortable today than it was back in the days when we had to insert the friggin' CD (or floppy or whatever physical media it was distributed on) into the machine to verify ownership in order to play the games.
My PC has ever since the late 90s been online for as long as it's turned on and so are yours, so that argument just doesn't hold water and hasn't done so for decades now.
So, why should I feel rage for Unbisoft trying to make life harder for those who steal their games? Why should I even care, as long as it doesn't add hassle for me (and no - they don't!)?
I for one welcome Ubisoft with open arms, cause they are behind quite a few of my favourite franchises.
The major problem with DRM is that they restrict the way you can play your games. That sounds good for anti-piracy reasons, but it often annoys more the person who purchased these games legally, than the ones who just downloaded a pirated copy.
Some example of intrusive DRMs :
Globally, the main problem with DRMs is they are not future-proof, and are really annoying for the legitimate user.
On the other hand, I am perfectly fine with "light" DRM providers like Steam, which adds a huge value to the game (achievements, community, workshop, sales, API for developers), while not making their DRM mandatory. Moreover, it is stated in the steam EULA (or it was. I do read EULAs, but not every update) that if ever the steam platform was being closed, they would do all their possible to allow the users to still use their games.
I may have omitted some DRM scemes, feel free to complete my post with those.
As for myself, if I buy a game I want to be able to install it on what machines I wish, have it be played it when I choose to have it be played, have a reasonable understanding of what the product is doing, and have some reasonable expectation that I can still play the game ten years for now. I expect nothing less when I put down money on a game or almost any other commercial product.
DRM threatens all of these things, all in an ineffective struggle to combat piracy, which, while harmful in its own ways, does actually in effect bolster those things which I considered to be desirable. Those games that require the CD you mentioned is an example of DRM, one which the pirate community helped solve even for legal game owners, such as myself, through No-CD solutions. These removed hassle and made the games more future ready. Which is something that game developers should be doing themselves.
This is not to whitewash piracy in its entirety of course; if you like a game or developer and have the means you should of course support them. But this does go a long way to explain why Ubisoft comes off as the bad guy here while the pirates themselves often come out looking like soldiers of light, and not for entirely undeserved reasons.
Ok, first thing first: The requirement of having the game CD in the CD tray is annoying, as I too stated. That's why I prefer the online requirements instead.
The rest of your arguments reside around the problem with not being online/connected.
It should here be mentioned that I am a close to 100% Steam gamer. I got some freebie games that are hosted on Uplay (like Assassins Creed that I got with a graphics card) but I don't think I've paid for anything outside Steam.
So in effect I guess what I'm really arguing for here, is that Steam really is not such a bad service. And I've read many, many users claiming "Steam == DRM, never on my computer!" I just go, "why???".
Sure, it probably is at least a theoretical hassle to not be able to play on your laptop while being offline. But in real life, how often do that happen?
I just think people are far, far too harsh on this whole issue. Like I said, I've been a gamer for decades now and have not really in practise been annoyed by anything but the old "CD in tray" requirement.
There are many layers of drm and Steam is probably the least intrusive of the lot (a lot of stuff inside steam will run without steam running for instance), but not all DRM are equal and Ubisoft have a very draconian one in many peoples eyes. Sure it works for some and they won't complain because they get to play their game. As soon as you can't play your legally purchased game because of DRM, the system is broken.
Uplay does this. Origin does this. Not seen it happen in steam but thats probably due to the fact I dont play games that have some bullshit "online" requirement, especially when its forced on us.
Its a matter of choice at the end of the day, at least we have that.