Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.
Half-Life 2's VR mode is now out of beta for Linux, so all of you with your fancy-pants head-gear can get swalled up by Half-Life 2's visuals like you are really there! This update includes Lost Coast, Episode 1, Episode 2, and Half-Life: Source as well.

image

Changelog:
-Improved readability of the UI in VR
-Removed the IPD calibration tool. TF2 will now obey the Oculus configuration file. Use the Oculus calibration tool in your SDK or install and run "OpenVR" under Tools in Steam to calibrate your IPD.
-Added dropdown to enable VR mode in the Video options. Removed the -vr command line option.
-Added the ability to switch in and out of VR mode without quitting the game
-By default VR mode will run full screen. To switch back to a borderless window set the vr_force_windowed convar.
-Added support for VR mode on Linux
-Added VR support to Half-Life: Source
-Fix for an issue some players were seeing for the second train in Route Kanal getting stuck and blocking forward progress.

I still don't "get" VR, someone buy me a headset to change my mind...

Check out Half-Life 2 on Steam if you still haven't.
Article taken from GamingOnLinux.com.
Tags: Hardware, Steam
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
8 comments

FutureSuture Jun 3, 2014
No point in ever starting Half-Life 2 as it constantly improves! :O
Xodetaetl Jun 3, 2014
Any piece of news about VR makes me sad now. Damn you Occulus! :'(
FutureSuture Jun 3, 2014
Why only Half-Life: Source and not Half-Life? Is it because one uses Source and the other uses Goldsrc? They look identical. The only difference is physics.
killx_den Jun 4, 2014
Quoting: XodetaetlAny piece of news about VR makes me sad now. Damn you Occulus! :'(

Well there is still hope for alternatives :)

http://www.trueplayergear.com/
http://www.roadtovr.com/totem-vr-headset-true-player-gear-ceo-interview-bertrand-nepveu-oculus-rift-competitor-alternative/

Occulus died for me the day it joined fb.
David Jun 4, 2014
Same here, I am now sad each time I see something about VR. I was so interested in Oculus... F**k Facebook.

Anyway, let's hope we get something from other companies (Sony has its own but only for ps4...)
Beamboom Jun 4, 2014
Hey have you guys completely forgotten about Valves own VR headset?
killx_den Jun 4, 2014
Quoting: BeamboomHey have you guys completely forgotten about Valves own VR headset?

I'd be more than happy to get it from Valve but some rumors say they wont make one, so I looked for alternatives just in case.

Edit:

Just found this: http://www.roadtovr.com/new-bits-new-valve-vr-headset-makes-appearance-boston-vr-bender/

Sounds pretty awesome :D
Half-Shot Jun 4, 2014
Quoting: FutureSutureWhy only Half-Life: Source and not Half-Life? Is it because one uses Source and the other uses Goldsrc? They look identical. The only difference is physics.

Pretty much yeah. Half-Life only gets security fixes nowadays.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.