Half-Life 2's VR mode is now out of beta for Linux, so all of you with your fancy-pants head-gear can get swalled up by Half-Life 2's visuals like you are really there! This update includes Lost Coast, Episode 1, Episode 2, and Half-Life: Source as well.
Changelog:
-Improved readability of the UI in VR
-Removed the IPD calibration tool. TF2 will now obey the Oculus configuration file. Use the Oculus calibration tool in your SDK or install and run "OpenVR" under Tools in Steam to calibrate your IPD.
-Added dropdown to enable VR mode in the Video options. Removed the -vr command line option.
-Added the ability to switch in and out of VR mode without quitting the game
-By default VR mode will run full screen. To switch back to a borderless window set the vr_force_windowed convar.
-Added support for VR mode on Linux
-Added VR support to Half-Life: Source
-Fix for an issue some players were seeing for the second train in Route Kanal getting stuck and blocking forward progress.
I still don't "get" VR, someone buy me a headset to change my mind...
Check out Half-Life 2 on Steam if you still haven't.
Changelog:
-Improved readability of the UI in VR
-Removed the IPD calibration tool. TF2 will now obey the Oculus configuration file. Use the Oculus calibration tool in your SDK or install and run "OpenVR" under Tools in Steam to calibrate your IPD.
-Added dropdown to enable VR mode in the Video options. Removed the -vr command line option.
-Added the ability to switch in and out of VR mode without quitting the game
-By default VR mode will run full screen. To switch back to a borderless window set the vr_force_windowed convar.
-Added support for VR mode on Linux
-Added VR support to Half-Life: Source
-Fix for an issue some players were seeing for the second train in Route Kanal getting stuck and blocking forward progress.
I still don't "get" VR, someone buy me a headset to change my mind...
Check out Half-Life 2 on Steam if you still haven't.
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8 comments
No point in ever starting Half-Life 2 as it constantly improves! :O
1 Likes, Who?
Any piece of news about VR makes me sad now. Damn you Occulus! :'(
1 Likes, Who?
Why only Half-Life: Source and not Half-Life? Is it because one uses Source and the other uses Goldsrc? They look identical. The only difference is physics.
1 Likes, Who?
Any piece of news about VR makes me sad now. Damn you Occulus! :'(
Well there is still hope for alternatives :)
http://www.trueplayergear.com/
http://www.roadtovr.com/totem-vr-headset-true-player-gear-ceo-interview-bertrand-nepveu-oculus-rift-competitor-alternative/
Occulus died for me the day it joined fb.
0 Likes
Same here, I am now sad each time I see something about VR. I was so interested in Oculus... F**k Facebook.
Anyway, let's hope we get something from other companies (Sony has its own but only for ps4...)
Anyway, let's hope we get something from other companies (Sony has its own but only for ps4...)
0 Likes
Hey have you guys completely forgotten about Valves own VR headset?
0 Likes
Hey have you guys completely forgotten about Valves own VR headset?
I'd be more than happy to get it from Valve but some rumors say they wont make one, so I looked for alternatives just in case.
Edit:
Just found this: http://www.roadtovr.com/new-bits-new-valve-vr-headset-makes-appearance-boston-vr-bender/
Sounds pretty awesome :D
0 Likes
Why only Half-Life: Source and not Half-Life? Is it because one uses Source and the other uses Goldsrc? They look identical. The only difference is physics.
Pretty much yeah. Half-Life only gets security fixes nowadays.
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See more from me