https://www.youtube.com/watch?v=eI8dQycUB8M
Now and then a platformer game comes along that looks quite a bit different than the usual crop and "Reckpunk" is one such game.
It's a mouse only game where you destroy background elements and move platform to help the main characters reach the ending of each levels. The characters move by themselves and you have control only on level elements.
That sounds like it could be quite a lot of fun, but sadly I haven't been able to get the game to run yet, if you do get it running let us know what you did in the comments. You can get a download of the beta here, as they developers did email in to request Linux testers, so get going readers!
You can pre-order it from the awesome Itch.io indie game store and it's quite cheap!
Now and then a platformer game comes along that looks quite a bit different than the usual crop and "Reckpunk" is one such game.
It's a mouse only game where you destroy background elements and move platform to help the main characters reach the ending of each levels. The characters move by themselves and you have control only on level elements.
That sounds like it could be quite a lot of fun, but sadly I haven't been able to get the game to run yet, if you do get it running let us know what you did in the comments. You can get a download of the beta here, as they developers did email in to request Linux testers, so get going readers!
You can pre-order it from the awesome Itch.io indie game store and it's quite cheap!
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6 comments
Hmm, first I got an error about an undefined symbol: XF86VidModeQueryExtension
LD_PRELOAD=/usr/lib64/libXxf86vm.so.1.0.0 ./reckpunk solved that, but now it seems to insist on using jack for sound which I don't have installed (and don't intend to install) -> Gave up.
Looks interesting though.
LD_PRELOAD=/usr/lib64/libXxf86vm.so.1.0.0 ./reckpunk solved that, but now it seems to insist on using jack for sound which I don't have installed (and don't intend to install) -> Gave up.
Looks interesting though.
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A new version have been uploaded that fix the issue with libXxf86vm and that include libjack. (same link than in the new).
Ubuntu and Linux mint user should have no trouble to run the game now. For archlinux, it seem there is also an issue with loading the zip archive, will investigate this.
centOS is not supported at the moment (glibc issue)
Thanks for your reports, guys!
Ubuntu and Linux mint user should have no trouble to run the game now. For archlinux, it seem there is also an issue with loading the zip archive, will investigate this.
centOS is not supported at the moment (glibc issue)
Thanks for your reports, guys!
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About ALSA, the messages come from portaudio detecting the capabilities of the system, so it check for sound recording. There is no sound in this beta, so it shouldn't prevent the game from running atm.
About the data.zip, as a work around, it's possible to unpack it in the directory and update the config_pc.lua file, replacing "data.zip" with the name of the directories for assets and scripts. The game is usually loading data directly from zip, but a no zip mode is available for development purpose.
I'm currently looking at the issue, will try to have a fix soon.
Good point about the license, I have some of them scattered around, will have to regroup them in a directory and provide it in a future beta.
About the data.zip, as a work around, it's possible to unpack it in the directory and update the config_pc.lua file, replacing "data.zip" with the name of the directories for assets and scripts. The game is usually loading data directly from zip, but a no zip mode is available for development purpose.
I'm currently looking at the issue, will try to have a fix soon.
Good point about the license, I have some of them scattered around, will have to regroup them in a directory and provide it in a future beta.
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Updated the beta with fix for Arch Linux, should work properly now.
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Hi dlan,
thanks for the updates. Game does load and run now on my system, too (openSUSE 12.3).
I agree with stan - the control is quite tricky and can be frustrating for beginners due to the speed.
thanks for the updates. Game does load and run now on my system, too (openSUSE 12.3).
I agree with stan - the control is quite tricky and can be frustrating for beginners due to the speed.
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cool! good to know that it run on your systems now :)
The next beta should include music and sound effects (they are incomplete atm), I have just included the sound engine initialization at this point. About mouse pointer, several options will be added in the existing menu so the player can choose what suit him best (sensitivity, mouse movement style), it's mostly in config file for the moment. The tutorial will be updated to make controls tweaking easier.
About character speed. I think I will lower it on earlier levels and raise it gradually to let the player get used to the game mechanics.
Thanks for the help!
The next beta should include music and sound effects (they are incomplete atm), I have just included the sound engine initialization at this point. About mouse pointer, several options will be added in the existing menu so the player can choose what suit him best (sensitivity, mouse movement style), it's mostly in config file for the moment. The tutorial will be updated to make controls tweaking easier.
About character speed. I think I will lower it on earlier levels and raise it gradually to let the player get used to the game mechanics.
Thanks for the help!
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