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Wine development team was able to produce a new experimental release today. 1.7.20 bringing many new features and as many as 88 bugfixes.

A new issue of World Wine News is also available: #370

The few most interesting features introduced in this release:
  • X11 drag & drop fixes.
  • A few more C/C++ runtime functions.
  • Fixes for various memory issues found by Valgrind.
  • Some OLE storage fixes.
  • Various bug fixes.


To learn more about this release pleas visit this announcement.

The source code for this release is available here:
http://prdownloads.sourceforge.net/wine/wine-1.7.20.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.7/wine-1.7.20.tar.bz2

To get the most recent changes, a git repository is a good starting point.

Binary packages should be available for a download as soon as the build process is finished.

Check out Page 2 for the list of fixed bugs! Article taken from GamingOnLinux.com.
Tags: Open Source, Wine
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2 comments

NothingMuchHereToSay Jun 14, 2014
After thinking about these wrappers and how useless they are, I've retracted that opinion and I have to say that they're much more important because of what developers are used to, especially with legacy BS from Windows.

It's going to take time until devs begin making actual native games, because now they have good reason to do so, especially when there's SteamOS coming out. Current gen games are GOING to be wrappers, don't expect too much for the time being as Windows STILL has that monopoly on the desktop, mostly because of businesses and work related stuff. As long as games still run on x86 processors and Windows, enthusiasts/gamers will still run Windows.
mrdeathjr Jun 16, 2014
On my case steam still running

View video on youtube.com

And some cases as shadow warrior and hard reset seems run with better fps performance on this wine version

View video on youtube.com

View video on youtube.com

^_^
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