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This is the image that showed up on Steam's home-page:
I am really hoping it will be a native port since the eON technology isn't for me up to scratch at all, but maybe in future it will be who knows. They have until February 2015 to sort out the Linux version, so one would hope it will be a decent port regardless of the tech used to bring it to our platform.
If it is a real port it will blow pretty much any other action+rpg type game we have right now away.
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This is great news to see CD PROJEKT RED take notice of Linux. This news follows on from the fact that GOG.com's new game client will eventually support Linux too.
UPDATE: It seems someone flipped a switch too early and it may not even happen. That's quite a big derp someone did. See our comments for more info.
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Quoting: DrMcCoyIn what way do you mean "crappy 8bit era game"?
1) You lambast a few specific crappy games
or
2) All 8bit era games are crappy
Option 1, of course, I couldn't even think about option 2. I had an Spectrum and loved it. :D
Quoting: omer666Quoting: berarmamaybe it's just VP trying to demo and sell their productWell if it's the case they won't sell loads of it :p
Our good, I think a closed wrapper is far from the best way to port games.
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QuoteCD Projekt RED don't give a rat's arse. They didn't even have a community person in the Steam forums. No, instead someone from Virtual Programming came in there on his own time. That alone tells you a lot.
that being said, it was friday when they released it. although that fact goes against logic, to release at the end of the week. even more so, that was a BIG mistake on their end. no dispute here
still, when one person showed after work on weekend, people ripped him apart and then you see same people yapping about no support since developers went into quiet mode fixing. but strangely, you can see quite a lot of communication from VP on git that was set up. maybe because people there actually want to communicate their problems instead of proclaiming their self importance and yapping insults instead of actual problems
there is a fine line between being demanding customer and being a$$hole.
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Quoting: DrMcCoyI reject the whole idea of eON, out of principle. Even if all games would run smoothly and rainbows would fart out of my monitor, I'd still reject it.=
To be honest, my main interest is in the game working under linux, not how it works. It's a game I'd wanted to play properly under linux for a while, and now I'm closer, if not there entirely.
I guess with eON, it's a symptom of linux versions of these games being in very early days. As time goes on and more games get ported, I'd think things will improve quite a bit.
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Quoting: SirBubblesTo be honest, my main interest is in the game working under linux, not how it works. It's a game I'd wanted to play properly under linux for a while, and now I'm closer, if not there entirely.
I think the same but I'm concerned that the games I buy may stop working next year or when I decide to move my gaming to a new GNU/Linux box I build myself. The complexity added by middleware wrappers like eON can make it difficult for me to run the game anywhere and when I want. Usually, wrappers add their own problems to the ones already in the game, and rarely, if ever, add any value. Of course, that's from a consumer's point of view.
I'm not demanding unlimited official support for any of this but a native and sane port will be workable to get working anywhere while insanity wrapped inside more insanity might be impossible. Indeed, that could work like some kind of (unintended) DRM.
Wine seems a better solution for me since it's opensource. This removes dependence from any company. Not saying Wine is perfect, I don't like it, still adds an unwanted layer of complexity and has its own quirks and problems, but I could get my hands in it.
The only way those wrappers would be good is they became bug-free and reduced game dependencies to a minimum without introducing any weird requirement or performance penalty. I don't see that happening. Rather see everyone starts developing games in Java.
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The thing that I found interesting is this: Back when "Limbo" was released on the Humble Bundle, it had a wrapper produced by CodeWeavers, who sell Crossover, and who are also the people who develop, maintain, and improve Wine. As I recall, the Crossover-wrapped "Limbo" didn't run very well. Eventually a native Linux version of "Limbo" was released.
This may have something to do with RedProjekt's decision to search elsewhere for a wrapper. For all the haters, bear in mind that the company owns and runs GOG.com, and, for the past three years, all their entertainment programming efforts have gone toward W3, which, I predict, will have a native Linux port. Their new Steam-like service will also most likely have a native Linux port.
This Polish company knew that gamers hated DRM, so they are anti-DRM. They are learning that Linux gamers are particular about ports and wrappers.
Since the first Humble Bundle back in 2009, it has not escaped the notice of developers that Linux users want games, or the largest average payment for EVERY Humble Bundle (featuring Linux games) wouldn't have been higher than average payments from Windows and Mac users. There are a lot of games with native ports on Steam, and, personally, I'll take my game wrapped if it means that I can play it.
This may have something to do with RedProjekt's decision to search elsewhere for a wrapper. For all the haters, bear in mind that the company owns and runs GOG.com, and, for the past three years, all their entertainment programming efforts have gone toward W3, which, I predict, will have a native Linux port. Their new Steam-like service will also most likely have a native Linux port.
This Polish company knew that gamers hated DRM, so they are anti-DRM. They are learning that Linux gamers are particular about ports and wrappers.
Since the first Humble Bundle back in 2009, it has not escaped the notice of developers that Linux users want games, or the largest average payment for EVERY Humble Bundle (featuring Linux games) wouldn't have been higher than average payments from Windows and Mac users. There are a lot of games with native ports on Steam, and, personally, I'll take my game wrapped if it means that I can play it.
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Quoting: oldrocker99the company owns and runs GOG.com
The company that hasn't even bothered noting when a game uses DOSBox or ScummVM. Neither for those projects' sake, nor for the customers' sake. And I don't think I have to remind anyone about GOG's weird stance on Linux support and their justification thereof; now hopefully changed, but we'll have to see.
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DrMcCoy : You're still pessimistic in your life ?
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Quoting: DrMcCoyQuoting: oldrocker99the company owns and runs GOG.comThe company that hasn't even bothered noting when a game uses DOSBox or ScummVM. Neither for those projects' sake, nor for the customers' sake. And I don't think I have to remind anyone about GOG's weird stance on Linux support and their justification thereof; now hopefully changed, but we'll have to see.
Remind others to vote for it: https://secure.gog.com/wishlist/site/show_which_games_use_dosbox_or_scummvm
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Quoting: BerillionsDrMcCoy : You're still pessimistic in your life ?
I prefer to call it "realistic" :P
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I also start wondering whether the whole thing was a prank of someone who hacked Steam's front page :) Since there was no official announcement from either Valve or CD Projket Red. And actual Steam preorder page doesn't list Linux at all.
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