Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.
YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link


With all the great leaps forward which Linux gaming has made recently, it is sad to see when a step backward is made. Rather than a new game appearing on the ever-expanding library of Linux games, today it seems a game has been delayed due to the actions of a few.

The Stanley Parable was set to have a Linux port, with one of the developers working on it in his spare time, showing a positive and committed attitude towards the port which he was seemingly doing out of enjoyment. As is the norm on Steam, a series of “+1” comments and support followed with gamers eager to get their hands on this unique, story-rich, exploration/adventure game.

However, following a string of harassment from Linux users in the Steam forums (and perhaps more worryingly, in private emails), the developer has stated that he is now only working on the port in a much more limited way and has abandoned working on it in his spare time since the abuse has taken away any enjoyment he got from it. As a result, the port will take far longer than anticipated. At the same time, I fear that any 'backlash' of abusive comments could lead to all work being abandoned:

QuoteGran PC [developer]
This is exactly the case. I do like spending my free time working on games (before Stanley Parable was released, we worked on it pretty much all day!), but due to some harassment I have received regarding this subject (both on these forums and to my personal email), this port is no longer fun to work on, but more like a frustrating experience when you are trying to cater to an userbase that seems to mostly hate you. So it should come as no surprise that I am working on it only in some sort of limited 'work' time instead of pretty much all day. Sorry!

For the record, I am aware that it is just a vocal minority, but unfortunately it is hard to just shrug it off when it is actually the majority of the comments you hear about the Linux port.


Source

So it seems that the more militant wing of Linux users has put the developer off the port and tarnished his view of the community. This unfortunately not an isolated incident, and from what I have seen in on other forums, there are many out there who have begun to view Linux users as fanatics using abuse as a means to get the platform greater attention. Needless to say, this kind of behaviour by a very vocal minority threatens the progress which has been made towards making Linux a first-class citizen in the world of gaming and needs to stop.

There is no doubt that the internet has done great things in terms of giving people a voice, most of us know that it is often the voice of the uninformed and aggressive which is loudest on the web. While of course this is far from unique to Linux users, it is certainly more damaging for a user base which - already burdened by (misguided) preconceptions of being a niche market of militant power users and hackers - is trying to be taken seriously.

At the same time, this is worsened by a sense of entitlement shared by gamers across platforms whereby people feel that they can dictate to developers how and when they want their games whilst voicing outrage when things aren't exactly how they want them. While the interactivity and communication given by the internet has benefited gaming greatly in the areas of crowdsourcing and alpha-funding, in many areas it has created a climate of fear among developers. There is a thin line between the kind of animosity which prevents draconian DRM measures and the kind of animosity where developers feel that they need to increasingly pander towards gamers by changing the game to suit particular tastes in a kind of mob-rule which denies them artistic licence, forcing them to make alternate endings to games and sacrificing their vision to keep the mob satisfied.

This sense of entitlement has unfortunately seeped into the Linux world, where maybe three years ago we were ecstatic to hear that we had a bad port of an obscure indie title or finally getting an ancient relic of a game working through Wine, we now feel outrage when a game isn’t released at the same time as on other platforms or lacks some minor feature present in the Windows version of the game. In some ways this is a positive sign of how far Linux Gaming has come and our expectations along with it, but reactions such as this one to Expeditions: Conquistador lacking achievements on Linux are counter-productive and, unfortunately, commonplace:

QuoteArcanoxer
Still no Acheivements under Linux?
The Devs really don't give a shi* about the Linux port, to bad. /:


Despite providing a great port of a great game (after a little bit of a rocky start) on a platform which unfortunately still holds a tiny fraction of the overall market, rather than expressing gratitude, this user decided to make a stab at the developer (which they saw and responded to). While we know that with the advent of SteamOS and other such developments are making the future for Linux Gaming look bright, we have to understand that - from the point of view of developers - porting and making games for Linux can still seem like a daunting, time-consuming financial risk and negative responses to their efforts could put them off the platform for good (especially with small indie devs which monitor the community regularly, like those behind The Stanley Parable and Expeditions: Conquistador).

The reality is that although we are feeling the euphoria of games like XCOM: Enemy Unknown and Civilization V being ported- for now - Linux Gaming is still in quite a fragile infancy stage where any number of factors could result in it becoming a failed experiment like the Ouya, whose promise was overshadowed by a lack in decent titles and therefore market share. What happened with The Stanley Parable has demonstrated that the availability of Linux titles - and thus the success of Linux gaming as a whole - still largely depends on the existing user base and not solely on the future users which Valve has promised.

There is little the civilised majority can do in the ways of stopping this very vocal minority from acting the way they do, but we can drown them out by showing developers what the community is really like, as people did with the Aspyr Media port of Civilization V, expressing gratitude which they acknowledged and responded to positively. While it is largely down to companies like Valve to turn Linux into a credible gaming platform, it is also down to the community to ensure that this progress doesn’t go to waste by maintaining the momentum and hype they helped to create.

About

The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end.

Article taken from GamingOnLinux.com.
0 Likes
About the author -
After many years of floating through space on the back of a missile, following a successful career in beating people up for not playing Sega Saturn, the missile returned to earth. Upon returning, I discovered to my dismay that the once great console had been discontinued and Sega had abandoned the fight to dominate the world through 32-bit graphical capabilities.

After spending some years breaking breeze blocks with my head for money and being mocked by strangers, I have found a new purpose: to beat up people for not playing on Linux.
See more from me
The comments on this article are closed.
71 comments
Page: «6/8»
  Go to:

rustybroomhandle Jun 24, 2014
Picked this game up a while back, so the dev already has my money. If a Linux port should still happen, I look forward jumping in again and seeing what paths I have missed in my previous few playthroughs.

As for the folks saying devs should grow a thicker skin... I say no, the "community" should stop being a bunch of pillocks and hold each other to higher standards. Call out this sort of behaviour when you see it.
Marentis Jun 24, 2014
Sadly I'm not surprised at all.
While there are toxic people everywhere the Linux community is quite small and as such those toxic people tend to get noticed even more.
I wonder what drives those people and if the study I've recently read about is right: many internet trolls are people with sociopathic tendencies in real life.

Then again, I'm not a psychologist so I can't judge if that study is right or not but one thing I know for sure: toxic people like them should get ignored, that way they'll not get the attention they're so desperate for and can shout at a mirror.

To the Stanley Parable dev:
sorry to hear mate, I know how stupid some customers can be and how far it can get. I feel with you and I hope that you don't think that everyone's like this.
ad1217 Jun 24, 2014
I have also really been looking forward to the release for Linux. When I first saw it, I really wanted to get and play it, but did not have Windows handy. Please finish the port at some point at least!
oldrocker99 Jun 24, 2014
View PC info
  • Supporter Plus
Steam Forum trolls? I'm shocked, shocked, I tell you.

I bought Democracy, and then read post after post on its forums about how its economic engine didn't agree with people's preconceived notions about The Way Things Really Are In The Real World, mostly from people who think Paul Ryan and Ron Paul are cool guys, who think that poor people deserve to be poor, and who don't want to hear that Ayn Rand collected Social Security. When I dared to question some of these people's "theories," I got slagged up one side and down the other, and finally unsubscribed from the thread.

RedProjekt released a wrapper for Witcher 2, and I've seen "RedProjekt doesn't care about us" posts on this website as well as on Steam, over and over.

I wish Linux users would show a bit more gratitude...
kshade Jun 24, 2014
Harassment is bad and I'm a bit ashamed that there's Linux users doing it. However the one you singled out sounds genuinely disappointed about the lack of feature parity and, while being accusatory, doesn't really sound like trolling/harassment to me.
YoggyBeer Jun 24, 2014
I'm against the harassment but sometimes I can understand the exasperation from Linux user.

For example, look at Skullgirls. The game did a crowfunding with Linux support in the first place.
One year later, we have no announcement; I even tried to ask via twitter (3 times) and have no answer.
Not really cool.

(It doesn't mean I'm agree with some angry people)
Fornax Jun 24, 2014
As I was reading these comments I headed over to the steam store page to purchase it, now it's silently waiting in my library to be played ;)
berarma Jun 24, 2014
It's like a developer looking for love in the Steam forums and Steam users doing their thing. I don't get why developers need to heat up gamers with news about GNU/Linux ports when it's obviously too soon to share them. I guess it's a way to get more publicity and gain some early sales when the port is still far from ready. It's nice from Gran PC answering questions about how the port goes but don't expect typical gamers to appreciate it.
LowEndGeek Jun 24, 2014
Quoting: NyamiouEven if as Linux gamers we are a minority I don't see why we shouldn't ask for as much respect from games companies as Windows gamers have.

Harrassig people is not the way to get that respect, as I said before, to many developers linux is someting new and there will be growing pains. Feedback, bug reports and constructive critisism is what we need, not trolling and harrassment.

We linux users are in a unique position to be able to actually HELP with development since we are more prone to filing those reports ect then say a windows user would be. All i'm saying is be a part of the solution not the problem.
Cheeseness Jun 25, 2014
Quoting: FornaxAs I was reading these comments I headed over to the steam store page to purchase it, now it's silently waiting in my library to be played ;)

Sadly, Steam locks in sales stats based on playtime within the first week. I believe it was during the Civ V AMA that it was revealed that that defaults to Windows.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.