Update: It seems Feral jumped the gun a bit on this, and have removed Linux from the page, but we will get more info on new Linux ports from them soon.
When they put new info up it will differentiate between Mac & Linux too.
Original article blow:
Feral Interactive are little devils as they sent out a link earlier to a teaser page of new ports for Mac & Linux, but what ones will be on Linux? It's cheeky as not all games that get announced on it will be for Linux...yet.
On this page you can see some weird little puzzle that will give hints as to what games will come next.
All aboard the speculation train choochoo!
A Bioshock or Borderlands game would be my top picks, so what about yours? Let us know in the comments.
When they put new info up it will differentiate between Mac & Linux too.
Original article blow:
Feral Interactive are little devils as they sent out a link earlier to a teaser page of new ports for Mac & Linux, but what ones will be on Linux? It's cheeky as not all games that get announced on it will be for Linux...yet.
On this page you can see some weird little puzzle that will give hints as to what games will come next.
All aboard the speculation train choochoo!
A Bioshock or Borderlands game would be my top picks, so what about yours? Let us know in the comments.
Some you may have missed, popular articles from the last month:
Quoting: nllaQuoting: GoCorinthianshttp://i.imgur.com/TqEzCdg.gifWhat a horrible gif.
How is that a horrible gif? It's a very funny movie.
1 Likes, Who?
Quoting: nllaQuoting: GoCorinthianshttp://i.imgur.com/TqEzCdg.gifWhat a horrible gif.
No. It is hilarious.
1 Likes, Who?
Quoting: GuestGrid 2 looks awesome…
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Quoting: smoketetsuIn both cases the original games (Bioshock 1, 2, and Borderlands 1 and their expansions) where brought to Mac by Feral. The sequels (Bioshock Infinite, Borderlands 2) where brought to Mac by Aspyr.
And unfortunately, Bioshock 1&2 and Borderlands aren't Steam Play games and can only be purchased on the Mac App Store...
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I really hope to see GRID in Linux soon :).
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Linux community doesn't need other ports. We're completely disappointed in XCOM.
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Quoting: AstroLinux community doesn't need other ports. We're completely disappointed in XCOM.And who died and made you the arbiter of what the community wants then.
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Quoting: AstroLinux community doesn't need other ports. We're completely disappointed in XCOM.Speak for yourself, I liked the XCOM port and I want more ports from them.
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That's ok Astro, you can go back to playing TuxRacer. XCOM works great for me.
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Quoting: AstroLinux community doesn't need other ports. We're completely disappointed in XCOM.
either you still run 32-bit distro or you don't even use linux for gaming. port is awesome, running flawlessly on 9800GT at 720p even though it was way under min specs
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Quoting: drmothThat's ok Astro, you can go back to playing TuxRacer. XCOM works great for me.I think there must be a misunderstanding. A lot of companies port games to linux and these games work fine. At least most of them. But what about XCOM, the best way is to buy a windows version and play the game on wine.
BTW, TuxRacer is a great game. I still enjoy playing TuxRacer.
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Quoting: AstroLinux community doesn't need other ports. We're completely disappointed in XCOM.
Astro, I think you need to let others speak for themselves. You're not accomplishing anything productive here with the way you present your opinions. It's better to say "I dislike that I can't run this game," and accept that a developer has the right to choose what they do/don't support than it is to make some of the attacking kinds of statements you've been making since the XCOM port was released.
Perhaps if enough users step forward to calmly and politely say that they are disappointed that there isn't a 32 bit version, that might show enough demand to influence things. As it stands though, claiming that Feral have lied, that they have done poor work, and attacking their employees directly doesn't do anything but make you seem like the sort of customer that any developer would be glad to not have.
If Feral considered 32 bit builds (even "unsupported" ones?) for their current or future titles, I'd personally welcome that.
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Quoting: CheesenessPerhaps if enough users step forward to calmly and politely say that they are disappointed that there isn't a 32 bit version, that might show enough demand to influence things. As it stands though, claiming that Feral have lied, that they have done poor work, and attacking their employees directly doesn't do anything but make you seem like the sort of customer that any developer would be glad to not have.But they are just a devs! They have to do what we tell them to do.
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Quoting: AstroQuoting: CheesenessPerhaps if enough users step forward to calmly and politely say that they are disappointed that there isn't a 32 bit version, that might show enough demand to influence things. As it stands though, claiming that Feral have lied, that they have done poor work, and attacking their employees directly doesn't do anything but make you seem like the sort of customer that any developer would be glad to not have.But they are just a devs! They have to do what we tell them to do.
no they don't. they can do what they want and you can decide not to buy it. it's called free will
just in case if you still run 32-bit and you yap about that... for christs sake, multilib is there and works flawlessly for 1 or 2 things you still need 32-bit. if you have problems with it, you're running broken distro.
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Quoting: SslaxxNeffo is correct, these are Mac titles only. https://twitter.com/feralgames/status/493725434463649792Quoting: neffo* Correction they are teasing new Mac games.Well, Castle of Illusion is Mac only, it seems, certainly. But the status of the other games is unknown.
It'd be nice for Feral to distinguish between those titles which are Mac only and those that are Mac and Linux.
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Quoting: AstroLinux community doesn't need other ports. We're completely disappointed in XCOM.
What kinda nonsense is this? Xcom:Enemy Unknown/Within is easily on my top 3 Linux games list so far, both in regards to the technical quality of the port and the actual game.
I think it may even hold the #1 spot - that game really is a mandatory buy for all Linux gamers!
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Don't feed the troll guys.
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Quoting: GuestPleaaaaase do not answer to the troll…
as sad as it is, that's wrong. it's better flooring them on the spot. you only need to look how much bad publicity has fallen on linux community since few ppl took their anger against CDP. right now every windows fan is posting happily how linux gamers are bunch of spoiled brats using CDP as example and as a reason why games should not be ported (go on steam and watch for proof). comments like this create public FUD and to make sad story even more sad, usual person deciding if they should port or not will simply create opinion on what he reads on net.
right now as it is (and as sad as it is), linux is at the end of the food chain being at mercy of developers and publishers if they will provide ports or not. seeing few bad actions like CDP will definitely pose question "perfect port is too expensive, so why bother?". sadly, human mind is wired to remember bad things more than good, now go figure
if you need more proof, just do web search how many neutral gaming news site picked up news about W2/linux reception, now try finding one that would report on Aspyr being happy. you'll find sh1tload of 1st and zero to none of 2nd. venting in public while being at mercy is worst possible thing linux gaming can afford right now
p.s. before i get accused of being some crazed CDP fan making excuse for them. NO I AM NOT!!!
- are non working ports ok? NO.
- is this fine with me? NO. it just is what it is and when having choice between nothing and few with some bad, i'll take later on every occasion. hey, i'll gladly pay right now just for hope that next time treatment will be better since market was not so bad (not 2nd time, though. 1 time offer only for each developer)
- was CDP right? NO, NO, NO and NO, but linux community could handle it better and more mature. aka. civilized site with collection of good and bad ports/developers for linux. Update: wiki on how to solve problems or make it perform better on various distros per game would also be a nice touch speaking in favour of linux gaming since it would take large part of Q&A strain from developers, making it way more acceptable in process especially if developers would find out about it and take part (example: github for W2). Having blacklisted uncivilized linux gamers on same site wouldn't hurt either
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Hey, look at the bright side. There still are coming Linux games by Feral. We don't know when or if they're close - but they definitely seem to be working on giving us some joy :). Hopefully with some nice racing action in GRID :D. As far as I'm concerned at least.
For bad working ports - even TW2 worked "well enough" to me, I didn't get all the fuzz about it except for some scenes where the lightning did it's work to slow it tremendously. I do think we deserve good ports, but I as well think that the studios are working for money. It's a dog biting it's tail. We need better ports for Linux to be able to compete, but we as well need games so the people consider switching.
I have high hopes for the UE4 giving us some major blockbusters. Croteams engine was ported successfully (still some issues though), and CDPR engine seems so support multi-platform a lot better (according to interviews, don't know what that is going to be for us in real), leadworks, Unity and others support it better. The problem are mostly not games, but engines and effects. The better engines we have, linux ports will get way more likely. Even one percent of the playerbase can still be profit - depending on what the port costs. And if the engines support it well enough, the porting should not be too expensive. And game developers start to demand the platform support by the engine makers, so that's where we have to look.
Plus: Valve gave the developers a target system with SteamOS. That's what they support, plus probably Ubuntu. That's what they wanted - one target to test against - rest is on your own risk.
For bad working ports - even TW2 worked "well enough" to me, I didn't get all the fuzz about it except for some scenes where the lightning did it's work to slow it tremendously. I do think we deserve good ports, but I as well think that the studios are working for money. It's a dog biting it's tail. We need better ports for Linux to be able to compete, but we as well need games so the people consider switching.
I have high hopes for the UE4 giving us some major blockbusters. Croteams engine was ported successfully (still some issues though), and CDPR engine seems so support multi-platform a lot better (according to interviews, don't know what that is going to be for us in real), leadworks, Unity and others support it better. The problem are mostly not games, but engines and effects. The better engines we have, linux ports will get way more likely. Even one percent of the playerbase can still be profit - depending on what the port costs. And if the engines support it well enough, the porting should not be too expensive. And game developers start to demand the platform support by the engine makers, so that's where we have to look.
Plus: Valve gave the developers a target system with SteamOS. That's what they support, plus probably Ubuntu. That's what they wanted - one target to test against - rest is on your own risk.
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