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Gods Will Be Watching is a game that is quite hard to describe, and it's bloody hard as well. It's a pixel art point and click adventure game where you need to be quite brutal.

I've played the game for a bit now, and even on easy the first section is incredibly difficult as you try and manage a hacking attempt, keeping prisoners from running and making sure the guards stay back. It's not the good kind of frustrating either as I've already got to the point of just wanting to move forward in the story, and not have all my prisoners run off.

Honestly I think the wave of bad reviews I've seen are quite fair for the game. I was expecting from the description and trailer an interesting sci-fi adventure and was really looking forward to it, but what you get is some sort of weird people management game with a difficulty curve like Mount Everest.

It could have been really well done if they turned the difficulty level down, and then toned it down again some more, but as it stands right now it is simply too annoying to enjoy any moment of it. It makes me wonder what game some other reviewers have been playing when they have called it things like "clever" and "well executed", clever maybe, but rather poorly executed in this gamer's eyes.

The only thing to amuse me is that I make a guest appearance in the game, but don't take that literally as some of you will it's just a coincidence.
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Check out Gods Will Be Watching, and become as frustrated as I am.

About
Gods Will Be Watching is a minimalistic “point and click thriller” centered on despair, commitment, and sacrifice as players face narrative puzzles and moral dilemmas that will affect both the lives of your team and the people you’re are sworn to protect. Set against the backdrop of an interstellar struggle, Gods Will Be Watching follows Sgt. Burden and his crew in six tense chapters from hostage situations and wilderness survival to biological weapon prevention and agonizing torture scenarios. Each decision is crucial and players will need to choose between the lives of their team and the saving the world from genocide. There's no good or evil, just decisions, with only you and the gods as a judge to your actions. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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4 comments

Xpander Jul 26, 2014
Gods will be watching now out for linux? lol that made my day :D
oldrocker99 Jul 26, 2014
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It's hard, all right, and is not something you'll breeze through. It's not skill-based, so it's not like, say, Limbo, but it's hard. A certain amount of b*tching could be found about its difficulty (you know, the kind of people who think Caps Lock is a passport to coolness), but that's what is good about the game.
HadBabits Jul 26, 2014
Quoting: oldrocker99It's hard, all right, and is not something you'll breeze through. It's not skill-based, so it's not like, say, Limbo, but it's hard. A certain amount of b*tching could be found about its difficulty (you know, the kind of people who think Caps Lock is a passport to coolness), but that's what is good about the game.

While I do enjoy challenging games, I don't think difficulty in itself is a good quality. I want to be challenged, maybe even flustered, but not frustrated and bored. Super Meat Boy was pretty good about hitting the sweet spot (mind, I hated the final boss fight with a passion). However when I played the original Gods Will Be Watching it just wasn't very fun, which made the difficulty tedious to deal with.

To quote Yahtzee of Zero Punctuation, "bread goes hard if you leave it out on the side-walk, but it's hardly an improvement." :P
GoCorinthians Jul 26, 2014
Quoting: XpanderGods will be watching now out for linux? lol that made my day :D
:P Damn now I want it so bad!
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