Today marks a big day for Linux and DRM free gaming. GOG.com are now officially supporting Linux on their store, and so that's pretty much all major online stores supporting Linux. The only other store I can think of that doesn't support us is Origin, and who really wants that anyway? Oh, and there's Uplay...
This turnaround of GOG now supporting Linux is amazing, as we spoke to them in September last year where they confirmed to us that they were not going to support Linux. Then, in March this year, they confirmed that they are indeed going to support Linux.
GOG for Linux launches today with over 50 Linux titles in their store. Among the games are a number of titles that have never been officially available to Linux gamers before, including Pirates!, Sid Meier's Colonization, FlatOut, 3D Realms hits like Blake Stone and Rise of the Triad, and more.
I had a chance to get a few questions answered by GOG themselves again, and the bit I emphasised in the first paragraph made me smile!
What changed within GOG to go from no support to actually having games for Linux in the space of just over a year? The original point was that there were too many distributions and GOG didn't want to support just one or two, so what changed?
We were thinking about it a lot and the feedback from the Linux community was vital. We basically revisited the whole idea and decided to make it one of our main goals in 2014, with a "whatever it takes" kind of approach. Our main Linux guy even happens to have been one of the GamingOnLinux faithfuls! After many internal discussions we decided that it will simply be better to support the two most popular distributions, Ubuntu and Mint, rather than not do it at all. Currently, GOG.com is the only digital distribution platform that will provide extensive support for specific Linux distros, instead of not taking any responsibility for the quality and compatibility of the content we have on offer. For all the Linux gamers using other distros, the least we could do was to give them .deb and .tar.gz files to work with.
Still, it all takes some time. GOG.com users are already used to a certain attention to detail and quality of service on our part. We wanted to deliver the best possible experience to Linux users by making sure we test the games properly, and by launching Linux on GOG.com with a solid lineup of games with many more titles in the pipeline. Keep in mind that releasing a classic game that up to that point was never available for Linux means additional contracts with rights holders and a certain amount of work from our test lab.
When is GOG planning to have Galaxy available for Linux? Will it be with the Windows release, or a delayed release? If a delayed release, why is that?
We'd rather stick to the here and now instead of talking about the future plans. We have not announced details for the launch of the Galaxy client for any single platform yet. With the project still going at full speed there is plenty of work ahead. We have made our first major step into Linux territory and we promise it's not the last one. We'll tell you more when we have details; for now, enjoy the fresh Linux compatible games.
Have GOG thought about open sourcing the Galaxy client? There have been calls for this already.
We don't want to delve into theory crafting, so the only way we can answer this right now is that we do find the idea of having our client app open source at some point in the future interesting and we're well aware of your feedback.
If you are using Wine for some games, what are your thoughts on the possible backlash of what some may feel isn't a Linux version, but merely a Wine wrapped Windows game?
This is the train of thought we followed: by using Wine, we can offer you support for some games that would otherwise never be officially available on Linux. Most of those are pretty old titles and their source code was lost ages ago, so this is basically the only way to bring them to you. It's exactly the same situation with DOS games.
We are quite aware that a certain part of the Linux crowd is less than thrilled to see games brought to Linux through a back door, so to speak. That's why all Linux versions that are using Wine wrappers have that information explicitly included in the "game requirements" field on their gamecard.
Typically on a service like Steam, if you want a refund you really have to fight for it, and given that Linux is new territory for GOG, how will you go about refunds for games that users cannot get to work?
It's simple, really. We’ve got our Money Back Guarantee for Windows and OS X users and there is no reason why it should be any different for Linux. We have officially announced that we will provide support for the two most commonly used distros: Mint and Ubuntu. If someone that fulfils that requirement is experiencing technical issues with a game and if our support can't make it work, we'll give them their money back.
I would like to thank the GOG team for answering those few question as I know they are very busy.
It will be interesting to see the reaction to games on GOG that use Wine which we knew was going to be the case anyway due to the job description including dealing with Wine. Personally, I have no issue with properly supported (support itself & refundwise) Wine wrapped, old games. If they work then that's all that matters, and it counts as a Linux sale for GOG to look at sales numbers from Linux.
I hope that a lot of developers can push games to GOG easier now that GOG is crossplatform for Linux, Mac OS, and Windows. It sure would make things easier for them. The great thing about GOG is it seems to have some level of curation as opposed to places like Desura and Steam that now seem to let tons of crapware (and that's putting it lightly) onto their stores.
The main reason we are so excited to have GOG in bed with Linux is their stance on things like refunds and DRM. They dislike DRM and they are pretty good with refunds, and those are two things Steam isn't exactly good with.
This is an important milestone for Linux gaming, so... bring it on, GOG! Now where's my cake and hat?
There is a big sale on now too, so be sure to grab some cheap games.
Final funny note: I personally asked about Linux support 4 years ago. My, how things change!
Quoting: liamdaweQuoting: BdMdesigNHave you ever thought that some people don't want to trawl through their package manager for games?Quoting: CheesenessWhy you will see "Beneath A Steel Sky" on GOG?Quoting: sakurazukaNice thing is that one of Linux GOG is actually a free game so anyone can try it out.There are two, actually! Dragonsphere and Stargunner are both free. Once some ScummVM titles hit, I'm sure we'll see Beneath A Steel Sky, Lure of the Temptress and Teen Agent (also free) being available to Linux users as well.
Its opensource and you can get it on your Distribution for free. I have it over 8 years in my openSuSE resopitories.
What is the package management there?
In order to have a clean system?
To install programs and games?
Order to coinciding with resolve the dependencies that need the game or application?
For some GOG Games you need, to resolve the dependencies on 64bit systems, your package management too.
I also said was that the game on the popular Linux distributions available over 8 years.
That is why his statement was untrue, it be not available on Linux.
About the chosen distributions, i think the key here is Long Term Support as mentioned in the GOG announcement. Current and future Ubuntu and Mint LTS releases will be supported as fixed targets the same way they support a new Windows or OSX every couple of years.
Good to hear that they have some interest and think about opening Galaxy in the future (as well as acknowledge the feedback).
Indicating Wine in the system requirements is good, but I think they should make it more visible, using some icon or something.
And they use Ubuntu icon for Linux. This surely could be done in more generic fashion :)
By the way, GOG confirmed that they are waiting for performance bug fixes in the Witcher 2, that's why it's not there at launch.
It's time to make a GoG.com distinctive for the GOL user avatars.
Quoting: wolfyrionI want to start supporting gog as well by buying games from their store but I want every game I purchase to be on my steam account as well , so this is the only thing that is stopping me from buying from them.
I installed all my old DOS games (68 in total = 15gb) using dosbox, made a small script that creates a .desktop for them, opened steam, add none-steam game, select all the .desktop files and there they are in steam working splendid. Did the same for my GoG games (that use dosbox), its pretty simple. Only bad part really is that steam does not like a .sh so that is why the .desktop file is the simplest. You can skip that and just edit the launch line in steam but found my current method easier in the long run
on topic though: will there be a GoG client or I am totally missing it on the page ?
* Use Tux icon instead of Ubuntu logo to identify Linux games
* Use better compression in tarballs.
Yeah, the tar.gz files shouldn't be bigger than the .deb files, should they?
The main oddity I have noticed though is the assumptions about my Personal Information. It automatically listed me as being in the United States and that I was born on this date in 2000. The birthday shenanigans I can accept, but it is very easy to probe one's country through the IP address, rather than insulting the user by saying he is an American. :P
Such riffs aside, so far no issues. As long as the WINE games are marked I do not have too much problem with them; on Desura and Humble Store I accept the same treatment when it comes to DRM after all, so this is relatively minor.
I had actually been expecting a larger roll out later in the year with a whole bunch more new to Linux titles, but this will do me for now.
Quoting: oldrocker99And they make tar.gz as well as .deb files available. VERY nice!
Yeah, the tar.gz files shouldn't be bigger than the .deb files, should they?
Deb allows using xz, so tar.gz would be bigger in that case.
See more from me