https://www.youtube.com/watch?v=kzblvV9tDnY#t=183
Minions of Steel is an interesting looking hybrid of a real time strategy game along with some first person shooter elements, and it is in need of greenlight votes. It does of course state it will be able on Linux too.
The game is being built in the Unity game engine, so it's not exactly surprising it has Linux support.
Sadly thought it looks like it's mostly a multiplayer game with the "single player" being mainly a practice mode against AI bots. It's sad because indie games like this generally don't ever get enough players to sustain multiplayer modes, so I do hope they flesh out the singe player a bit more, as it does look quite good.
About
MOS is a real time strategy (RTS) plus first person shooter (FPS) PC game! MOS is based in artificial intelligence and robotics.
MOS is being built by a small independent team of cross disciplined developers. It is a huge amount of work for the team. Luckily, all members are avid game players with propulsion to produce something different and fun to play!
Features:
Salvage
Ranking system
Single player "Practice" mode
Assignable behaviours for each minion
Trade minions with other players to build sets, or, mix and match
Build, save and load armies via the Operations Editor (OpEd)
Enhancement system (temporary enhancements for minions)
Research (enhancements for player bases)
Upgrade/Abilities systems (permanent upgrades to all minions and bases)
Multiplayer:
Player Lobby
8 Teams max per map
One GENEI (or RTS commander) and up to 7 FPS pilots per team
256 minions per map
What do you think? Vote for it on Steam Greenlight here.
Minions of Steel is an interesting looking hybrid of a real time strategy game along with some first person shooter elements, and it is in need of greenlight votes. It does of course state it will be able on Linux too.
The game is being built in the Unity game engine, so it's not exactly surprising it has Linux support.
Sadly thought it looks like it's mostly a multiplayer game with the "single player" being mainly a practice mode against AI bots. It's sad because indie games like this generally don't ever get enough players to sustain multiplayer modes, so I do hope they flesh out the singe player a bit more, as it does look quite good.
About
MOS is a real time strategy (RTS) plus first person shooter (FPS) PC game! MOS is based in artificial intelligence and robotics.
MOS is being built by a small independent team of cross disciplined developers. It is a huge amount of work for the team. Luckily, all members are avid game players with propulsion to produce something different and fun to play!
Features:
Salvage
Ranking system
Single player "Practice" mode
Assignable behaviours for each minion
Trade minions with other players to build sets, or, mix and match
Build, save and load armies via the Operations Editor (OpEd)
Enhancement system (temporary enhancements for minions)
Research (enhancements for player bases)
Upgrade/Abilities systems (permanent upgrades to all minions and bases)
Multiplayer:
Player Lobby
8 Teams max per map
One GENEI (or RTS commander) and up to 7 FPS pilots per team
256 minions per map
What do you think? Vote for it on Steam Greenlight here.
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