The great looking Unvanquished has once again pushed out a major alpha bump to the game bringing it that step closer to a more stable and feature filled game.
They have implemented a brand new UI system based off of something called libRocket. LibRocket is the C++ user interface middleware package based on the HTML and CSS standards. It is designed as a complete solution for any project's interface needs.
I have to say it allows their UI to look pretty sweet:
This is many months worth of work and hopefully it will pay off having a more modern interface for the game.
They have also put in a new map, and now that they have a few of their own maps they have removed old Tremulous maps. Tremulous is the game from which Unvanquished was forked from, but it seems to be no longer developed.
What do you guys think to the latest alpha? Check out the full notes on it here.
They have implemented a brand new UI system based off of something called libRocket. LibRocket is the C++ user interface middleware package based on the HTML and CSS standards. It is designed as a complete solution for any project's interface needs.
I have to say it allows their UI to look pretty sweet:
This is many months worth of work and hopefully it will pay off having a more modern interface for the game.
They have also put in a new map, and now that they have a few of their own maps they have removed old Tremulous maps. Tremulous is the game from which Unvanquished was forked from, but it seems to be no longer developed.
What do you guys think to the latest alpha? Check out the full notes on it here.
Some you may have missed, popular articles from the last month:
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Well, this here seems to be the public Tremulous repository, at least the only one I can find: https://github.com/darklegion/tremulous
Dunno about Tremulous work, but at least there's infrequent merge commit with the ioquake3 changes...
Dunno about Tremulous work, but at least there's infrequent merge commit with the ioquake3 changes...
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debs.unvanquished.net down?
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