https://www.youtube.com/watch?v=nwMNFLKB97c
Quest for Infamy is a fantastic looking love letter to old school point and click adventure games with RPG mechanics and turn based battles thrown in for good measure. The game is now available across a few different stores for Linux and the reviews are good.
It's another game to come from Kickstarter that hasn't delayed the Linux release, so these developers seem like a pretty safe bet. They even offer up a demo, so no need to waste money if it's not for you or if it has glaring bugs.
About
Return to the glory days of role-playing and adventure with this humor-filled fantasy epic, styled in the vein of classic PC RPGs, where you play the charming villain. Blending turn-based combat and spellcasting with puzzle solving and adventure, players can choose from three character classes—brigand (strength), rogue (stealth), or sorcerer (magic), each with unique storylines and adventures—in one of the largest retro role-playing experiences ever. A spiritual heir to yesteryear's heroic quests, adventurers are invited to explore a world of hand-drawn wonder, as they wind their way through trap-infested dungeons, battle slavering beasts with swords or custom-made spells, and steal entire town's worth of treasure from unsuspecting townsfolk. Being bad has never felt so good!
Features
- Classic fantasy Adventure/RPG packed with adventure, puzzles, combat, and spellcasting
- Play as one of three anti-heroes with unique quests: Brigand, Rogue, or Sorcerer
- Lie, cheat, and steal your way through tales of charming villainy with multiple endings
- Use swords, spells, or wits to blaze a path to victory: Styles vary with every play
- Hand-drawn world seamlessly blends role-playing and adventure
- Over 50 NPCs and 200 rooms to explore and interact with
- Customize your own spells, skills, and adventures
You can grab it on Steam, Humble Store & Desura for Linux.
Quest for Infamy is a fantastic looking love letter to old school point and click adventure games with RPG mechanics and turn based battles thrown in for good measure. The game is now available across a few different stores for Linux and the reviews are good.
It's another game to come from Kickstarter that hasn't delayed the Linux release, so these developers seem like a pretty safe bet. They even offer up a demo, so no need to waste money if it's not for you or if it has glaring bugs.
About
Return to the glory days of role-playing and adventure with this humor-filled fantasy epic, styled in the vein of classic PC RPGs, where you play the charming villain. Blending turn-based combat and spellcasting with puzzle solving and adventure, players can choose from three character classes—brigand (strength), rogue (stealth), or sorcerer (magic), each with unique storylines and adventures—in one of the largest retro role-playing experiences ever. A spiritual heir to yesteryear's heroic quests, adventurers are invited to explore a world of hand-drawn wonder, as they wind their way through trap-infested dungeons, battle slavering beasts with swords or custom-made spells, and steal entire town's worth of treasure from unsuspecting townsfolk. Being bad has never felt so good!
Features
- Classic fantasy Adventure/RPG packed with adventure, puzzles, combat, and spellcasting
- Play as one of three anti-heroes with unique quests: Brigand, Rogue, or Sorcerer
- Lie, cheat, and steal your way through tales of charming villainy with multiple endings
- Use swords, spells, or wits to blaze a path to victory: Styles vary with every play
- Hand-drawn world seamlessly blends role-playing and adventure
- Over 50 NPCs and 200 rooms to explore and interact with
- Customize your own spells, skills, and adventures
You can grab it on Steam, Humble Store & Desura for Linux.
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Just a few notes to repeat what I said on the FB posting:
* It supports both 32-bit and 64-bit binaries.
* More importantly, the Steam version does NOT require the Steam client running in order to play it.
* It supports both 32-bit and 64-bit binaries.
* More importantly, the Steam version does NOT require the Steam client running in order to play it.
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In the Humble Store it says that it's only available for Windows.
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Beautiful, the game now being available for Linux too.
I'll give the demo a whirl. Looks definitely interesting.
I'll give the demo a whirl. Looks definitely interesting.
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Not for me:Yes, in the widget it says that it's available for Linux, but on the Humble Store page directly it's only available for Windows.
![
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I'd have liked to see a configuration tool released with it since the default settings they use for AGS aren't well suited for me.
To anyone else that prefers to play in a window, along with a window that's not ginormous due to their scaling setting, add/change this in acsetup.cfg under the existing [misc]:
windowed=1
gfxfilter=StdScale3
To anyone else that prefers to play in a window, along with a window that's not ginormous due to their scaling setting, add/change this in acsetup.cfg under the existing [misc]:
windowed=1
gfxfilter=StdScale3
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To anyone else that prefers to play in a window, along with a window that's not ginormous due to their scaling setting, add/change this in acsetup.cfg under the existing [misc]:With gfxfilter=Hq3x or Hq2x it has better graphics but it hangs in fullscreen mode in my system with old intel graphics :(
windowed=1
gfxfilter=StdScale3
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In the Humble Store it says that it's only available for Windows.Not for me:
![
Where did you find that widget? I was looking the site up and down, but didn't see it. xD
I love the games of this company but this release chaos is a shame.
At their shop they don't tell you the system requirements, or if the linux version and steam key is include. In the Humble Store we have only a Steam Key and a DRM-Free Windowsversion. In the Humble Widget - which is different to the Store - we have a DRM-Free version for Linux & Windows, but no word about a Steam Key. On Desura there was only a Windows version available in the beginning. After a while they added the Linux version.
Thanks again for the Widget, but after wasting a lot of time to figure out where I can get an DRM-Free version for Linux plus a Steam Key I gave up and added the game to my $5 Sale List.
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Only tried the Mac OS X demo yet.
Is the Linux version wine based, as well?
Is the Linux version wine based, as well?
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Hey folks, really sorry about the chaos and dysfunction on release here... part of it is an artifact of turning new builds to fix problems up until the day before release, as I only get a day or two to pack up a gold build and hope for the best. :(
Really the best I could manage was to get both builds, and their DRM-free counterparts, built & tested to be functional, and then get the Steam and standalone Desura versions uploaded. For Desura... standalone uploads like to time out constantly, and you have to use their client tool to prepare the auto-patching builds for upload. That client crashed partway through the process for nearly a whole day!
Believe it or not, I got them uploaded in time, but Desura has a human approval process for those builds, so somebody in Australia or at Linden Labs actually installed my builds before approving them, which is actually kind of cool, but also means that I should have tried hard to to have been done earlier so they would get posted on time. Anyway, those are the only two builds I have control over, though. For Humble, I basically hand off a URL to the download, pray, cross my fingers, and wait. Since I'm not religious and don't believe in luck, that's pretty much down to waiting. :(
Also, learning that Humble Widget pages and Store pages are different? Who knew?! Fun thing to learn on launch day. I'm pretty sure that we're going to ensure that a Steam key appears in each store or pre-order page, but I (personally) have no access to that so I don't know how that key generation works, what it involves or when it will happen. I promise to verify. Another team member has been working with Humble. I know that the whole team is working non-stop to address people's issues (in fact, our background artists are answering gameplay questions in the forums!).
I'm truly sorry I let all you folks down, I did the best I could at the time. If it's any consolation, I'm serious about making it right, and I'll try to answer questions here and help you folks get sorted.
Really the best I could manage was to get both builds, and their DRM-free counterparts, built & tested to be functional, and then get the Steam and standalone Desura versions uploaded. For Desura... standalone uploads like to time out constantly, and you have to use their client tool to prepare the auto-patching builds for upload. That client crashed partway through the process for nearly a whole day!
Believe it or not, I got them uploaded in time, but Desura has a human approval process for those builds, so somebody in Australia or at Linden Labs actually installed my builds before approving them, which is actually kind of cool, but also means that I should have tried hard to to have been done earlier so they would get posted on time. Anyway, those are the only two builds I have control over, though. For Humble, I basically hand off a URL to the download, pray, cross my fingers, and wait. Since I'm not religious and don't believe in luck, that's pretty much down to waiting. :(
Also, learning that Humble Widget pages and Store pages are different? Who knew?! Fun thing to learn on launch day. I'm pretty sure that we're going to ensure that a Steam key appears in each store or pre-order page, but I (personally) have no access to that so I don't know how that key generation works, what it involves or when it will happen. I promise to verify. Another team member has been working with Humble. I know that the whole team is working non-stop to address people's issues (in fact, our background artists are answering gameplay questions in the forums!).
I'm truly sorry I let all you folks down, I did the best I could at the time. If it's any consolation, I'm serious about making it right, and I'll try to answer questions here and help you folks get sorted.
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In the Humble Store it says that it's only available for Windows.
Yeah, it's really frustrating. Humble was in contact on the 10th and told us that they're working on it. I have no further updates from them :(
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Note: the Linux demo suffers from the same bug as other AGS games
Man, I'm so sorry about that. I completely forgot about the demo, even after fixing the main build (kinda makes it a crappy demo if it's buggier than the actual game, I know). I only have direct control over the IndieDB demo download, and that one should be updated. The demo on the game's website should be updated sometime today, and I've yet to prepare the demo for Steam yet, but it too will be corrected. I'm waiting on that for another important change because Steamworks is a big pain to deal with.
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I'd have liked to see a configuration tool released with it since the default settings they use for AGS aren't well suited for me.
Having to mess with an undocumented config file really sucks, and I'm sorry that's what you had to deal with that. I'm working on the a config tool (a newer build of the same one that bero built for a few AGS games back in the day). Once it's solid, it will go out with the game.
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To anyone else that prefers to play in a window, along with a window that's not ginormous due to their scaling setting, add/change this in acsetup.cfg under the existing [misc]:With gfxfilter=Hq3x or Hq2x it has better graphics but it hangs in fullscreen mode in my system with old intel graphics :(
windowed=1
gfxfilter=StdScale3
Again, sorry to not have supplied a configuration tool. There is one coming, but it wasn't ready yet. As far as the Hq smoothing filters, I think those are a bit broken in Linux AGS. It's a known issue, but it's not really knows why for certain. My guess? AGS under Linux uses software-rendering mode, which also accounts for some performance issues at times. I think that these filters don't play well with Allegro's software-rendering graphics driver. On the "good" side, it doesn't matter much how old your GPU is, because it's hardly getting used :(
I'd like to work on bringing the engine to OpenGL, but that will take a while (if I'm even capable of pulling it off!). There are other GL wizards better than I in the community that may be working on the problem, but they are not a part of this team, and are super busy, as well.
As far as the filters themselves, the game's graphics were intentionally built for 320x240 to be very similar to Sierra's SCI1 games, and smoothing rounds out all the square pixels. To some, that looks really really bad, but to us... well, we like big pixels and we cannot lie, those other brothers might deny... :)
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Where did you find that widget? I was looking the site up and down, but didn't see it. xD
On the game's website (http://www.questforinfamy.com there are Humble and Desura "buy" buttons below the title banner. The Humble button takes you to the widget.
I love the games of this company but this release chaos is a shame.
Man, don't I know it! I'm sorry to let you down, friend.
At their shop they don't tell you the system requirements, or if the linux version and steam key is include. In the Humble Store we have only a Steam Key and a DRM-Free Windowsversion. In the Humble Widget - which is different to the Store - we have a DRM-Free version for Linux & Windows, but no word about a Steam Key. On Desura there was only a Windows version available in the beginning. After a while they added the Linux version.
Yeah, I saw that on the first day, and it turned out that our boss-dude had already reported it, but it's not fixed yet. For Desura, the Linux builds were waiting on Desura's approval. I basically sat and waited, and then almost a day later I get an e-mail that our builds are authorized and poof they're up.
Thanks again for the Widget, but after wasting a lot of time to figure out where I can get an DRM-Free version for Linux plus a Steam Key I gave up and added the game to my $5 Sale List.
:'(
Again, really really sorry, dude. We're trying to fix all this, I promise...
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Only tried the Mac OS X demo yet.
Is the Linux version wine based, as well?
Faugn is correct that all of the Linux builds are native. Also, the OS X demo & version won't stay a Wineskin forever, either. We'll be opening a public OS X beta on Steam as soon as there is a fix for a mouse cursor tracking problem on that platform. I'll never release a Winewrap for Linux. I didn't want to release one for for OS X, but we have a volunteer who's really good at them for OS X, and this way they don't have to wait to have something solid to play while a native port gets sorted. We need a full native OS X port at least so that Steam folks can have achievements, too.
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No. it uses the AGS port for Linux.Which is really crappy… Usually you’re stuck with a tiny window, or you have to hunt for a hidden config file and tweak it to get a huge window bigger than your screen instead. I’m avoiding AGS games from now on.
The AGS port is open source! We as a community can get this stuff fixed, there is NO reason to give up so quickly. Please keep reporting issues and test updates as they get cranked out by the team of Linux AGS devs (which includes our own s_d as you can tell).
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Being rather bored last night (nothing but soccer on TV), I started writing a small launcher and configuration tool.
I don't have anything to show for yet, but will keep you guys updated.
It's going to be written in Python, utilizing wxWidgets.
I don't have anything to show for yet, but will keep you guys updated.
It's going to be written in Python, utilizing wxWidgets.
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