Despite the ad which briefly appeared on the Steam front page announcing that Witcher 3 is coming to SteamOS, we now received an official answer that it is not confirmed.
In the interview on Gamescom 2014 which consisted of questions collected from the Witcher community on CDPR forums, Environment Art & Level Design Producer Michał Stec of CD Projekt Red was asked whether Witcher 3 is coming to Linux and the answer was not very encouraging:
QuoteQ: Will Witcher 3 be coming to Linux?
A: It’s too early to say, we’re focusing on releasing it on PC, Xbox One and PS 4, same quality, same experience to all the players. We’ll see after that, Linux, Mac I guess it might be planned but I do not know about it yet.
Source (at 06:29 in the interview):
https://youtube.com/watch?v=QTzMelOeKEw#t=6m30s
Unfortunately no reason was given for the SteamOS ad on Steam that caused a lot of confusion, and no details about whether any work on supporting OpenGL in REDengine has started so far.
The Witcher 3 is a highly anticipated action RPG developed by CD Projekt Red and scheduled to be released in February 2015. While the question about Linux support was raised many times, CD Projekt red never gave a definitive answer about their plans before, until the confusing SteamOS ad appeared on the front Steam page. It was removed within a day and many were left wondering whether it was legitimate or not. Neither Valve nor CD Projekt Red officially commented on that event, but it is clear that Linux users should not expect the Linux version at release time if they are to make any pre-orders now.
If you want to show your interest in the Linux version of the Witcher 3 you can add your vote to this entry in the GOG wishlist.
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It's like asking an interior designer of BMW about engine options of their next model. He's not one to really know.
blue pill effect?
i'm also guessing you'll buy it to play on wine since it *cough* might *cough* show up. one reason why they avoid no is exactly these false sales they get
anti-DRM-store only supporting main-pro-DRM-pusher should be enough of a clue. if they were anti-DRM as they claim, GOG should be driving gaming on linux, not Valve
although, since they also opened for linux now, i decided on giving them a little slack and wait. it's just games are expensive as hell there, not to mention they only have 50 8-bit like games only, which is not my cup of cake
That's a valid point, I'll ask the interviewer to clarify how much Michał Stec is involved in development of the engine.
Supporting core OpenGL 4.5 profile is what I tried to say. If CDPR just concentrates to make TW3 for OpenGL 4.5 core profile it shouldn't be a problem in long run since the open source drivers are catching up fast anyway. If they make their engine according to current state of open source drivers and OSX to me it would keep Linux gaming behind other platforms
I just hope Linux version performance and graphical fidelity is at least par with Windows Direct3D 11 version - of course even better. I'm afraid that Linux and especially SteamOS is going to be known as a gaming platform that has very small amount of games, much worse graphical fidelity compared to consoles/Windows and games runs worse.
When I read "PC, Xbox One and PS 4, same quality" the first things that came to my mind where QTE, stupid spawning of enemies, predefined path in a game that pretends to be open world and rolling around like a lunatic monkey on steroids™, which we already have in Witcher 2. ^^
View video on youtube.com
Sounds like any additional APIs (which can be OpenGL 4.x) are planned only post launch, which indirectly confirms what was said in the interview.