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Wings Of Saint Nazaire is probably one of the most beautiful space combat sims around, and it has a brand spanky new free alpha to try!
New Stuff
-3 different human fighters
-You can die
-Better alien ship collisions
-Better font rendering, it's a lot clearer
-And more fun things!
The mouse handling is still a little bit iffy, and I imagine they aren't using a Unity version with all the Linux mouse fixes yet, so that should improve in future.
I am completely in love with the visuals and theme of this game, and I really hope they take time and care with it. I don't care if it takes until the end of 2016 to be released as it looks so good.
From what I understand they will be doing a crowdfunding campaign at some point, but for now they are developing it and letting people play for free.
Try it out and tell us what you think.
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i really like the mixture of classic spaceshooter pixelgraphics and fancy explosions/particles. if the font rendering is a lot clearer now i wonder how its been before, because its still blurred and hard to read. i think some of that has to stay to fit the graphicsstyle, but some improvements to font and general HUD wouldnt hurt, namely:
a) dont use darkblue as font if the space is black already, theres little contrast. thats fine for most of the hud but important stuff should stand out with a brighter tone. especially targetship-name, targetdistance, targetbrackets, crosshair.
b) get rid of redundant information. why would anyone need a 5 digit decimal place in the target distance. why does my hud has colorful indications for my entire shipparts but not even an indicator in which direction my not-on-screen target is
gotta say tho i totally love the menu/shipyard style & music. the field of view is way to low for me as i feel like looking through a scope while flying but other than that this game has tons of potential in my eyes, kudos!
a) dont use darkblue as font if the space is black already, theres little contrast. thats fine for most of the hud but important stuff should stand out with a brighter tone. especially targetship-name, targetdistance, targetbrackets, crosshair.
b) get rid of redundant information. why would anyone need a 5 digit decimal place in the target distance. why does my hud has colorful indications for my entire shipparts but not even an indicator in which direction my not-on-screen target is
gotta say tho i totally love the menu/shipyard style & music. the field of view is way to low for me as i feel like looking through a scope while flying but other than that this game has tons of potential in my eyes, kudos!
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Looks sweet indeed. However, I suck on the mouse controls. So, not my game. May try it one day again with a joystick.
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Got trouble to set it up on Ubuntu 14.04 64bits
./wings.x86: error while loading shared libraries: libGLU.so.1: cannot open shared object file: No such file or directorytried to setup i32-libs but also get this message :
The packet « ia32-libs » has no version compatible(personnal translation)
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