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Garry's Mod Hits the 6 Million Mark!

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Garry's Mod has hit 6 million lifetime sales on Steam now and that's an incredible milestone. The developer also showed off how many are from Linux & Mac.

For those interested in the platform split pic.twitter.com/wAdhLlsZGl

— Garry Newman (@garrynewman) September 11, 2014


I suggest not reading the replies as they are the usual hating on Linux.

Garry did further comment on this too:

@johnsto That's partially true. It sold half of that since last year (after linux/osx versions were available)

Garry Newman (@garrynewman) September 11, 2014


I'm unsure if he means half of it was before the Linux release, or if half of that was just after the release, and then half over the last year.

Considering it's only been officially on Linux for a year that gives him a pre-taxing revenue from Linux at around £169,648.78 (going by the current £5.99 price).
Not bad at all.

I would say for a rather old game that a lot of Linux users already owned (for playing in Wine or Dual-booting) that is pretty good to see it still get that many new sales. It just goes to show not only how popular the game is, but also that Linux does sell.

The nay-sayers don't look into it enough to realise a vast amount of Linux users would have already owned it, so ignore them and don't get into internet arguments over it. Just a tip of the day!

Massive congratulations to Garry and the team.

Official About

Garry's Mod is a physics sandbox. There aren't any predefined aims or goals. We give you the tools and leave you to play.

You spawn objects and weld them together to create your own contraptions - whether that's a car, a rocket, a catapult or something that doesn't have a name yet - that's up to you. You can do it offline, or join the thousands of players who play online each day.

If you're not too great at construction - don't worry! You can place a variety of characters in silly positions. But if you want to do more, we have the means.

Give Garry's Mod some more love by buying it on Steam for Linux if you still don't own it.

 

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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21 comments
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seven Sep 11, 2014
is the dev happy with the sales on linux, did he give any comments on that?
Half-Shot Sep 11, 2014
Quoting: sevNever has an industry fought so hard to NOT take people's money as they do in Linux computing.

Nice to see sales numbers from a real developer. I have to admit I'm amazed at just how many Windows users there still are in the world. People who say Microsoft is in trouble are fooling themselves.

I'll definitely buy Garry's Mod. Probably won't play it, but I'll buy.

I want to fund it to show Linux is viable, but I don't want to fund the developer :/

Quoting: sevenis the dev happy with the sales on linux, did he give any comments on that?

His previous comment was that he didn't think the effort was worth it, and only Unity like tools can make it worthwhile for developers.
EKRboi Sep 11, 2014
Quoting: Half-ShotHis previous comment was that he didn't think the effort was worth it, and only Unity like tools can make it worthwhile for developers.

Seeing as how Gary's Mod is currently the #4 top seller of linux games on steam, that is very discouraging. I certainly don't want only unity games. Yes, they work mostly, but it has issues that I can't help but notice, and I instantly know when I am playing a unity game.

I certainly don't like to see multiple developers who release linux games complain about sales in one week. It's bad publicity for us, as it looks bad from the outside looking in. Both developers though had sold their games on steam for windows for far longer than steam for linux has been around and I really think that has a lot to do with it. Hopefully other developers that are interested in linux and are "looking in" on us right now understand that.

It's also no surprise that the linux gaming community is small. Right now, there is NO reason for someone who is happy gaming on windows to switch over to linux. The games many want to play simply are not available, and "the normals" are NOT going to play with wine to get windows games working at possibly far less graphical fidelity than they can get from windows. Like having to force a beautiful dx11 game to render in dx9 making it look like an xbox 360 game (see Tomb Raider 2013).

There is kind of a chicken and egg thing going on. Linux wont see the gaming crowd start to possibly move until the games are there and The devs are complaining there aren't enough linux gamers.
Half-Shot Sep 11, 2014
Quoting: EKRboi
Quoting: Half-ShotHis previous comment was that he didn't think the effort was worth it, and only Unity like tools can make it worthwhile for developers.
Seeing as how Gary's Mod is currently the #4 top seller of linux games on steam, that is very discouraging. I certainly don't want only unity games. Yes, they work mostly, but it has issues that I can't help but notice, and I instantly know when I am playing a unity game.

I certainly don't like to see multiple developers who release linux games complain about sales in one week. It's bad publicity for us, as it looks bad from the outside looking in. Both developers though had sold their games on steam for windows for far longer than steam for linux has been around and I really think that has a lot to do with it. Hopefully other developers that are interested in linux and are "looking in" on us right now understand that.

It's also no surprise that the linux gaming community is small. Right now, there is NO reason for someone who is happy gaming on windows to switch over to linux. The games many want to play simply are not available, and "the normals" are NOT going to play with wine to get windows games working at possibly far less graphical fidelity than they can get from windows. Like having to force a beautiful dx11 game to render in dx9 making it look like an xbox 360 game (see Tomb Raider 2013).

There is kind of a chicken and egg thing going on. Linux wont see the gaming crowd start to possibly move until the games are there and The devs are complaining there aren't enough linux gamers.

Bit of citation before somebody claims otherwise : http://garry.tv/2014/01/16/steam-dev-days-day-1/ (middle section)

Garry has sort of taken the fame to his head and it's sad that he can't see the benefits beyond the money aspect.

But in general Linux has never just been about sales. It should be a fun thing to want to port to and shouldn't cost you lots of development or support time if you do it well. I've actually felt sometimes that when I go public with my projects to leave them with Linux only compatibility because Windows/Mac offer no incentives other than money and a pain to develop for.

Some developers have had life far to easy, and I think Garry is one of them.
seven Sep 11, 2014
so he sold less then 30.000 copies of his game and and the game has been a number one seller for weeks on end. Oh MY God....I fear this ain't gonna end well. that means we dont buy games at all
EKRboi Sep 11, 2014
Quoting: Half-ShotBut in general Linux has never just been about sales. It should be a fun thing to want to port to and shouldn't cost you lots of development or support time if you do it well.

You sound like a linux user. Unfortunately that's not true for many devs out there. They have been long time windows users who don't know linux and don't seem to care to learn, even for $$ apparently. I would think being smart enough to make vidya games would make them smart enough to really learn to use linux... I mean it's really not that hard.

It was my foray into modding AOSP (android) and learning all the linux development tools needed to be decent at it that really made me fall in love with linux. It actually set me down the path of not being just a linux desktop user and actually learning much about the guts of linux itself and knowing how to make it do the things I want it to do. That is the point I stopped dual booting linux and started dual booting windows. I learned most of what I actually know about linux in those first couple of months. I had extremely casual coding and scripting abilities when I started. I had taught myself visual basic (VB4 lol) when I was 12 and wrote quite a few things. My basically full featured irc client was my favorite.. I think I spent 2 years on that. I wish I still had it and the code for nostalgia sake. Plus I took a pascal class in high school. Yet these guys are "pro" coders and are scared of an OS. I don't get it.

AND! lets not forget about the linux community. In general it is awesome. Google is your friend if you are stuck and/or don't know how to do something.
Xpander Sep 12, 2014
Quoting: Half-Shot
Quoting: sevenis the dev happy with the sales on linux, did he give any comments on that?
His previous comment was that he didn't think the effort was worth it, and only Unity like tools can make it worthwhile for developers.

what? he has always said that the numbers doesnt matter, Linux/SteamOS port is the right thing to do. i am too lazy to search the actual link for it.. but there have been several interviews with him where he is saying that.


also you cant take everyting 100% true from his mouth.. he is ranting about everything.. not only about linux.
lave Sep 12, 2014
so basically linux makes up 0,5% of the sales. with the statement that half of the total sales were done after garrys-mod was made avail. on mac/linux and a marketshare of 1% on steam in mind for linux.. 30k sales are actually the number one would expect mathematically.

i must say i never bought this nor did i consider too. sandbox games with no goal or enemies or developement dont really work for me. i ignored minecraft until there were enemies to defeat and it puzzles me how 6 million people can play garrys mod :D
oldrocker99 Sep 12, 2014
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I posted this on the Steam Dev forum:

I’m not as pessimistic as many Linux gamers; I can remember (having started with Ubuntu 8.04) when the only native commercial game commonly available was Neverwinter Nights, for which Bioware had built a naive engine (and which still, after 12 years, works). The Humble Bundles were great, but featured mostly small games. When Steam for Linux started, virtually all the games had already been available in various HBs. The first major commercial game for Linux on Steam was Crusader Kings 2, which more or less started the flood we now (mostly) enjoy.

As a longtime (and rapidly aging) gamer who hates, hates, hates Microsoft, and hates, hates, hates Apple, this has been nothing but Good. I understand that there are literally terabytes of games that will never, ever be ported for Linux, but I have so many Linux Steam games in my library that sometimes I have to visit the store page to remind me of what they are, and I have a wide variety of games that satisfy every gaming mood.

Yes, some of them do crash, although I’ve never had a problem with Garry’s Mod. Those which do crash nearly always get fixed, and I, for one, am a very happy Linux gamer.
twinsonian Sep 12, 2014
I have a ton of games I have purchased and only purchased because of linux support so that I can play them on my other machines when I am relaxing. I would be purchasing games while on linux if I was not on this machine most of the time by necessity.
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