Garry's Mod has hit 6 million lifetime sales on Steam now and that's an incredible milestone. The developer also showed off how many are from Linux & Mac.
For those interested in the platform split pic.twitter.com/wAdhLlsZGl
— Garry Newman (@garrynewman) September 11, 2014
I suggest not reading the replies as they are the usual hating on Linux.
Garry did further comment on this too:
@johnsto That's partially true. It sold half of that since last year (after linux/osx versions were available)
Garry Newman (@garrynewman) September 11, 2014
I'm unsure if he means half of it was before the Linux release, or if half of that was just after the release, and then half over the last year.
Considering it's only been officially on Linux for a year that gives him a pre-taxing revenue from Linux at around £169,648.78 (going by the current £5.99 price).
Not bad at all.
I would say for a rather old game that a lot of Linux users already owned (for playing in Wine or Dual-booting) that is pretty good to see it still get that many new sales. It just goes to show not only how popular the game is, but also that Linux does sell.
The nay-sayers don't look into it enough to realise a vast amount of Linux users would have already owned it, so ignore them and don't get into internet arguments over it. Just a tip of the day!
Massive congratulations to Garry and the team.
Official About
Garry's Mod is a physics sandbox. There aren't any predefined aims or goals. We give you the tools and leave you to play.
You spawn objects and weld them together to create your own contraptions - whether that's a car, a rocket, a catapult or something that doesn't have a name yet - that's up to you. You can do it offline, or join the thousands of players who play online each day.
If you're not too great at construction - don't worry! You can place a variety of characters in silly positions. But if you want to do more, we have the means.
Give Garry's Mod some more love by buying it on Steam for Linux if you still don't own it.
That's one of the problems we currently have in sales, that we did own a lot of those games already.
This will be different in the future though, but to be fair - I think we won't hit more than 1-3% of the sales any time soon. Though, considering the current porting efforts needed, a port could still be worth it - but won't be a "cash cow" for anyone.
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