Put on your Debug Hat, grab a USB Sword and get ready to manipulate some variables, Hack 'n' Slash has emerged from Steam Early Access!
Along with the final act of the game, players now have access to Steam Workshop support and the Lua sources for engine scripts (game content scripts are pre-compiled so as to reduce spoilers). Though the source for the engine itself isn't included, Brandon notes that the game uses Moai, which is already available under an open source licence.
Be sure to check out our Steam Early Access review of Hack 'n' Slash for a deeper look at the game. To celebrate its release, Hack 'n' Slash is currently 33% off on Steam.
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Along with the final act of the game, players now have access to Steam Workshop support and the Lua sources for engine scripts (game content scripts are pre-compiled so as to reduce spoilers). Though the source for the engine itself isn't included, Brandon notes that the game uses Moai, which is already available under an open source licence.
@SomeGuyJG It doesn't include the .cpp, but Hack 'n' Slash is basically stock Moai, which is already open source!
Brandon Dillon (@Noughtceratops) September 9, 2014
Be sure to check out our Steam Early Access review of Hack 'n' Slash for a deeper look at the game. To celebrate its release, Hack 'n' Slash is currently 33% off on Steam.
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Downloading....STEAM dayONE! ^_^
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Nothing about the subject, just something weird about the twitter pop up :
You can make the profil pict disapear by passing through the subscribe button.
So much fun.
You can make the profil pict disapear by passing through the subscribe button.
So much fun.
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those triple a titles better come soon cuz i'm totally unimpressed and completly fed up with the indie /platformer crap we are getting
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The art style of almost all double fine games turn me off, and this game is no exception. I also don't find the game mechanic interesting, but it is very unique in it's own right.
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Quoting: seventhose triple a titles better come soon cuz i'm totally unimpressed and completly fed up with the indie /platformer crap we are getting
To each his own I guess. :S:
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Quoting: zimplex1The art style of almost all double fine games turn me off, and this game is no exception. I also don't find the game mechanic interesting, but it is very unique in it's own right.Im quite opposite...their art style is what I like most...:) Double Fine godness!
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I find the art style really charming. Raz has some awesome talent.
3 Likes, Who?
the art style is the only thing i like about double fine games, but i can't play them longer then 5 or 10 minutes. then they have to go and i never ever go back to them. except for spacebase DF-9. that's the only one I'm waiting for, and it gets more broken with every release :)
as i said above, those triple A games better come soon cuz their is not much in my inventory i want to play, kinda sux to be a linux gamer at this point.fed up with those indie one trick ponies
as i said above, those triple A games better come soon cuz their is not much in my inventory i want to play, kinda sux to be a linux gamer at this point.fed up with those indie one trick ponies
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With the diversity of stuff that Double Fine offers, calling them a "one trick pony" doesn't hold much water at all.
What sort of problems are you experiencing with Spacebase?
What sort of problems are you experiencing with Spacebase?
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Quoting: seventhose triple a titles better come soon cuz i'm totally unimpressed and completly fed up with the indie /platformer crap we are getting
What? Enjoy your McDonalds.
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Currently working on Winter's Wake, a first person text adventure thing and its engine Icicle. Also making a little bee themed base builder called Hive Time :)
I do more stuff than could ever fit into a bio.
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