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Put on your Debug Hat, grab a USB Sword and get ready to manipulate some variables, Hack 'n' Slash has emerged from Steam Early Access!

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Along with the final act of the game, players now have access to Steam Workshop support and the Lua sources for engine scripts (game content scripts are pre-compiled so as to reduce spoilers). Though the source for the engine itself isn't included, Brandon notes that the game uses Moai, which is already available under an open source licence.

@SomeGuyJG It doesn't include the .cpp, but Hack 'n' Slash is basically stock Moai, which is already open source!

Brandon Dillon (@Noughtceratops) September 9, 2014


Be sure to check out our Steam Early Access review of Hack 'n' Slash for a deeper look at the game. To celebrate its release, Hack 'n' Slash is currently 33% off on Steam.

Article taken from GamingOnLinux.com.
Tags: Adventure, RPG
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Game developer, Linux helper person, and independent writer/interviewer.

Currently working on Winter's Wake, a first person text adventure thing and its engine Icicle. Also making a little bee themed base builder called Hive Time :)

I do more stuff than could ever fit into a bio.
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seven Sep 10, 2014
Quoting: CheesenessWith the diversity of stuff that Double Fine offers, calling them a "one trick pony" doesn't hold much water at all.

What sort of problems are you experiencing with Spacebase?

it runs choppy on fedora, and didnt mean that double fine is a one trick pony, i mean all indie games in general are one trick ponies
Cheeseness Sep 10, 2014
Quoting: sevenit runs choppy on fedora, and didnt mean that double fine is a one trick pony, i mean all indie games in general are one trick ponies

Ah. Such generalisations aren't really going to contribute much to a discussion about a specific title's release. That might be best reserved for a forum thread.

Performance is a known issue (effecting all platforms so far as I'm aware). Optimisation is something they're looking at resolving in future updates. It's definitely an issue that makes it harder to enjoy larger bases at the moment (smaller ones seem to have fewer problems), but so long as they're planning to address that before release, I'm comfortable.


So, that Hack 'n' Slash. Has anybody managed to pass through the Wizard's lock for a second time? Has anybody spotted the hacking puzzles (like the Amnesia Fortnight prototype had) that are undoubtedly littered throughout the game's code and assets?
seven Sep 10, 2014
spacebase DF9 runs very choppy on fedora 20, kinda broken but it probably will be fixed soon, its still early access.

i'm not calling Double Fine one trick ponies, but the indie scene as a whole.
i got 130 games in my inventory and the ones i want too play are windows only. kinda sux to be a linux gamer.I bought the Humble bundle yesterday (as i always do) and i don't think i will play one of those games in it

as i said, those triple A titles better come soon cuz with those indie games steam OS is heading for a big fail. nobody will buy/make a steam box to leave windows or a console behind for those titles, nobody. the only people that will are those who already use linux and as the devs from Puppy games so eloquently twittered, we don't spend enough. Let alone for bigger companies to invest in linux. So we need those big titles bad, really really bad.
rustybroomhandle Sep 10, 2014
Quoting: sevenI bought the Humble bundle yesterday (as i always do) and i don't think i will play one of those games in it

Really? There are several critically acclaimed titles in there. The kind that does what the average AAA title will not dare to because they're too concerned with producing "safe" investments, which ultimately translates to "yet another game that the same as the game we made last year". Yeah, there are loads of unoriginal indie games too, but of course there are loads more indie games in general so you are bound to run into games that take inspiration from others.

Shouldn't you be judging a game based on the game, and not who made it and what the budget was? Besides, there already are decent AAA games on Linux and a bunch more on the way.

You are entitled to your opinions, of course, but sheesh, way to go beating on the indie scene.
HadBabits Sep 10, 2014
Quoting: seventhose triple a titles better come soon cuz i'm totally unimpressed and completly fed up with the indie /platformer crap we are getting

What you're saying has no relevance to this article and I find your language very abrasive; like you're threatening to leave Linux if it doesn't get more AAA titles released. I'm ready for bigger releases too, but no one's forcing you to use it, friend; and such negativity won't sway developers to your whims.

OT: I've been very curious about this game, I'm hoping TB does a video on it soon before the sale ends :)
Cheeseness Sep 11, 2014
Quoting: sevenspacebase DF9 runs very choppy on fedora 20, kinda broken but it probably will be fixed soon, its still early access.

I'm running F20 as well. I stand by what I said in my post :)

Quoting: sevenSo we need those big titles bad, really really bad.

That's another topic for another thread.
flesk Sep 11, 2014
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Quoting: rustybroomhandle
Quoting: sevenI bought the Humble bundle yesterday (as i always do) and i don't think i will play one of those games in it
Really? There are several critically acclaimed titles in there. The kind that does what the average AAA title will not dare to because they're too concerned with producing "safe" investments, which ultimately translates to "yet another game that the same as the game we made last year". Yeah, there are loads of unoriginal indie games too, but of course there are loads more indie games in general so you are bound to run into games that take inspiration from others.

Shouldn't you be judging a game based on the game, and not who made it and what the budget was? Besides, there already are decent AAA games on Linux and a bunch more on the way.

You are entitled to your opinions, of course, but sheesh, way to go beating on the indie scene.

I couldn't agree more. I pretty much gave up on AAA 10 years ago because I felt it was mostly just more of the same and I haven't seen a whole lot since that would sway me back. There's only so much space for copycats in the indie scene and given how hard it is to get a break financially you're pretty much forced to try to find a niche of loyal customers and that in turn forces a wide range of variety. Indies usually don't have a board of directors to answer to either, so there's much more creative freedom, since they only have themselves to answer to if it turns out their game doesn't gain enough mainstream popularity to become a hit.

EDIT: Full disclosure: I do play those co-op platformers on my Wii U with my wife though.
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