Pathologic is a legend. It was one of the first games published by Ice-Pick Lodge. Every game by this team is unique. Do you remember Knock-Knock? Have you ever seen The Void or Pathologic itself? All these games have a soul, something completely unusual from anything you've seen before. Pathologic was the best and the worst one at the same time
Pathologic was first released in 2005. You can play as one of the three characters in a town covered by a plague. Playing as one of them uncovers part of the mystery connected with the plague. Horrific and exciting, this game has a lot of fans.
At the same time, the game was buggy and has a terrible graphics for the time. Translations were also pretty bad. Many people went by never seeing this game. Rock, Paper, Shotgun in 2008 has described Pathologic as "the single best and most important Russian FPS/RPG game that you’ve never played".
So, time for a remake. The starting goal of $250,000 has almost been reached, and this fact warms my heart.
See the official Kickstarter here.
Ice-Pick Lodge say that the following will be kept untouched:
- the atmosphere;
- the setting;
- the ideas that lie in the very core of the game;
- the general storyline;
- the characters;
- the map, the general feel and the concept of the Town; it’s already an existing place for us, so we won’t change it, but rather add more detail to it.
And following will be reconstructed:
- There’ll be new quests, events, and plotlines, and some filler quests that were added for the sake of adding something will be rid of.
- Graphics will be much better. We’ll do everything we can so that the game looks adequate even ten years from now.
- Gameplay will be way more balanced. We’re not talking about making it simpler and survival easier, mind you; but fights used to be annoying rather than tense and emotional, scavenging was very rudimentary, and the economy of a plagued town was hardly a system at all. We plan to change all that, making all these mechanics robust. That doesn’t mean the game’ll become a breeze, it just means we’ll replace artificial challenges with real ones.
- Street NPCs will have advanced AIs that’ll make them feel way more alive. Once again, we’re not abandoning the concept of them being “extras” in this play, we just want those extras to perform better.
- We’ll also add realistic behavior patterns to the disease.
- Localization will be done internally or with the help of trusted outsourcers who are not only native speakers, but also talented writers. We understand that Pathologic is extremely hard to translate, so—once again—we won’t try to do it directly, but rather reconstruct the game in different languages.