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Pirates, Vikings and Knights II is being updated to the latest Valve SDK and with it comes Linux support! Pirates, Vikings and Knights II is a unique, total conversion of the Half-Life 2 Source engine. 3 teams fight each other for kills, objectives and total domination!

They are updating to the latest SDK which means it will be a standalone game, and it will gain Linux & Mac support, hooray!

https://www.youtube.com/watch?v=9Hp8UVhlAX8

Looks like a fun online action game to try out when it releases for us next month.

I like games that don't take themselves too seriously, and with the frantic action this offers, well, you just can't miss it!

Official About
Pirates, Vikings and Knights II is a unique, total conversion of the Half-Life 2 Source engine. 3 teams fight each other for kills, objectives and total domination! With a melee combat system that's unique to the modding community, game modes you won't find in other games and parrots that can be trained to peck at enemies, it's no surprise PVKII is so entertaining! If you enjoy getting together with friends and having an exhilarating time, Pirates, Vikings and Knights II should be top on your list of mods to try!

Will you be taking a look? We will! Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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6 comments

Metallinatus Sep 15, 2014
No ninjas or samurai?
I'm gonna wait for Chivalry: Deadliest Warrior :(
EKRboi Sep 15, 2014
Looks like it could be fun. Unfortunately, I simply can't get behind any more Source engine games until either A.) Valve fixes multi monitor Linux support in source 1 or B.) Source 2 officially comes out and it has fixed multi monitor support for Linux.

I tried to load up DOTA2 yesterday.. same multi monitor issues as the rest of them. I ended up installing it via wine and it works just fine (lol, that rhymes). Hopefully I get some free time this evening to actually dive in and try to play it. Maybe I should repost my multi monitor bug reports to their DOTA bug reports page on github.. maybe they pay attention to that one? They sure as hell don't seem to be paying attention to the other bug report pages.
seven Sep 15, 2014
no multi monitor problems in dota on fedora 20
sev Sep 15, 2014
I wish Valve would shift its priorities even further in favor of Linux bugs and releases. That's what it's going to take for SteamOS to succeed. And I want it to succeed.
antarctician Sep 15, 2014
I used to play this mod a lot in the past when we still had to dual boot in order to play games, I guess around 5 years ago.
Edit: And yes I noticed I haven't run Windows since one month and still played a lot of games :D

It's a very nice game, and I'm really glad to see it's finally coming to GNU/Linux. However I wanted to play it a couple of months ago and the number of the people playing it seemed to be too few... :/
EKRboi Sep 15, 2014
Quoting: sevenno multi monitor problems in dota on fedora 20

Nvidia/AMD? what gpu(s)?

The games (HL, HL2 + all Eps, Portal, Portal 2, TF2, L4D2 and now DOTA2)all do the same exact thing to me when played in Ubuntu and now Arch linux @ 5760x1080. I have to FORCE (through xorg.conf) "nvidiaXineramaInfo" "False" so that it does not pass Openbox information about my separate monitors, so it's one big 5750x1080 monitor as far as it knows (everything maximizes across all 3 screens). Even that workaround does not work in XFWM because it gets it's multi monitor info from randr and not xinerama, so the game still sees 1920x1080 as the 1st monitor and then COMPLETELY refuses to run at any higher resolution. Then when I do force the res and play via openbox, I can only max out some settings, others cause massive image corruption and usually it seems it forces texture quality to the lowest no matter what my settings are at because textures become far less sharp when compared to not forcing it @ 1920x1080. I am completely use to having to tweak cfgs and play with things in games to get them to work right with my res. The source engine games are the only ones I have failed to get working *right*. I have simply gone to using those games in wine when I want to play them because they work.

I know I am not the only one either because others have chimed into my bug reports saying the same thing.

Below is a link to the screen shots I posted in the bug reports. The texture degradation is harder to see in the HL1 screen shots. It's easy to see in the HL2-ep1 shots though. As you can see In ep2 shot @ 5760x1080 is all kinds of borked. Then the P2 shot is what happens with going to high shader, same thing I see when I start a dota2 game. The games main menus work fine.

LINK TO SCREEN SHOTS
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