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It seems Puppy Games the developers behind fun games like Revenge of the Titans have expressed their concern about Linux sales.

They took to twitter to say this:

LINUX GAMERS! To date we've made just **$12,000** from Linux games in total for all time for all four of our games! This will not do!

— Puppygames (@puppygames) September 8, 2014


Linux is a small, but growing market we know that, but some developers aren't in it for fun and only see the numbers. They said in another tweet that a factor of 10 would make it more attractive.
Personally I doubt any single developer has made a figure of $120,000 (factor of 10 on their lifetime Linux sales) from a Linux game alone yet, and hell the vast majority of indie games coming out probably won't make that in their entire lifetime.

They have four games and three employees to maintain, so I can understand where they are coming from, but with a market that's still small developers shouldn't expect too much from it yet.

UPDATE

@gamingonlinux just Steam over the last 2 years. We only otherwise sell through Humble these days but that's so little money it's irrelevant

— Puppygames (@puppygames) September 8, 2014


It seems they are only counting Steam, so their original tweet seems a little baiting to get a reaction and more sales. Not a bad thing to try to get more sales, but maybe they should actively engage with the Linux community like some other developers do?
Take it with a grain of salt too, as tweets are hard to get the message across and it's probably more friendly than it seems at first glance.

They aren't counting their own Humble Weekly Bundle which actually gave them revenue from Linux gamers at a mark around $14,000 (not counting charity) which is more than Steam, so they actually made a fair bit more from Linux than they have mentioned it seems.
They confirmed in a comment later it's around the $8,000 mark. That nearly doubled the figure in their original tweet.

They were in a Humble Bundle as well which they aren't counting, and to quote someone from reddit on the matter:

QuoteI'm curious what the breakdown by platforms was from them in the Humble Bundles. Based on this site HiB2 made $361214.76 from Linux users.

Assuming that all of them gave half to charity (leaving $180607.38) and split the non-charitable potion evenly 12 way between the 5 HiB2 games, the 6 HiB games that got pulled in and the tip for Wolfire, they should have gotten $15050.


I would also be interested to know how much they say they got from that Humble Bundle. I am pretty sure they used to do direct sales at one point too, so again a fair bit they don't seem to be counting.

Puppy Games have noted they aren't about to stop supporting Linux, but they see it as unprofitable:

@shadowrabbit64 @fdgonthier we've supported Linux for 11 years, not about to stop now. Just remarking that it is incredibly unprofitable

Puppygames (@puppygames) September 9, 2014


What do you make of all this? It's interesting to see.

If you want to support them consider buying their games on Steam. Looks like they could do with some more love from Linux gamers don't you think?

Article taken from GamingOnLinux.com.
Tags: Editorial
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108 comments
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Crazy Penguin Sep 8, 2014
I'm not really surprised. They sold of their games in Bundles many times. Mostly in Humble Bundles. Where should the buyers on Steam come from?
Tinche Sep 8, 2014
Honestly there's not much we can do except be grateful for devs (and Valve!) supporting us Linux folk. I have no trouble believing we're a very small market at this time, relatively speaking.

On the other hand, if the studio is already targeting something other than Windows/XBox, they're probably already using cross-platform tech like OpenGL and SDL anyway, so supporting Linux probably isn't *too* difficult. The rise of the Mac probably helped us there.

I'm contemplating avoiding sales from devs that give us first-class (i.e. timely) Linux releases. As in, paying the full price intentionally, just for that little extra support.
sub Sep 8, 2014
Their games are made with Java IIRC, right?
In that case, the $12k are gained with (almost) no extra effort at least.
jdub Sep 8, 2014
I agree with some of the comments here, these games look awful and I wouldn't spend money on them on any platform
sub Sep 8, 2014
Quoting: jdubI agree with some of the comments here, these games look awful and I wouldn't spend money on them on any platform

I disagree. *Me* likes the style of "Revenge of the Titans".
And the game was actually totally my cup of tea.
Mohandevir Sep 8, 2014
I used to play 90's looking game back in the 90's. I don't get the vintage vibe, I need more.

This is absolutely not my kind of game and I won't give money for that. There are plenty of free websites with games of this kind and even better graphics.

Sorry I must be close-minded.
lave Sep 8, 2014
these games have bargain table levels in my eyes and thus i buy them exactly that way (as humble bundles). revenge of the titans looks like something i might grab at some point for my netbook~
EKRboi Sep 8, 2014
Quoting: MohandevirSorry I must be close-minded.

Not at all IMO.. you play and pay for what you like.. NOTHING wrong with that.

I get it.. puppy games put a bunch of blood, sweat and tears into projects they believed in and is sad their games are not as popular as they had hoped. NOTHING wrong with that either.

You know what is WRONG? Going on your social media sites and crying to the folks who did buy your games (probably why they followed you on twitter after all...) that they didn't give you enough money. If that is not bad business.. well I don't know what is.
sev Sep 8, 2014
I bought their games on Humble Bundle, counted myself as a Linux user because that's where I play the games. $12k is really not bad, given their price points and the scope of their games. But hey, hopefully more users of SteamOS will mean more sales!
Elfe Sep 8, 2014
"Revenge of the Titans" looks nice but sandbox mode is only WIN/MAC
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