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In their FAQ section for their downloadable 32 game collection 3D Realms have said they are planning to release the collection for Mac and Linux later this year.

From the FAQ:
Quote- Will you release the Anthology on other platforms?
- We're aiming for a Mac and Linux release later this year.

Source: https://3drealms.com/faq/

The download-only collection contains 32 DRM-free Apogee/3D Realms classics, such as Wolfenstein 3D, Rise of the Triad: Dark War, Shadow Warrior and many others along with a ”re-rockestarted soundtrack” which contains 9 re-mastered classic tracks from Apogee and 3D Realms games.

We've already seen a couple of these games pop up on GOG and Steam like RoTT, Shadow Warrior and Duke Nukem 3D but the collection also includes games like Commander Keen: Goodbye Galaxy which haven't been sold for Linux users before.

The website mentions that the titles are brought to Windows by a custom-made launcher called Anthology. It's unclear what this launcher actually does and are the games using something like DOSBox to work on modern operating systems but I'd assume at least some of the games in the collection will be ”DOSBoxed”. There are of course a couple of modernized game engines like EDuke32 that could be used with some of the games in the collection.

3D Realms Anthology website: https://3drealms.com/catalog/3d-realms-anthology_50/ Article taken from GamingOnLinux.com.
Tags: Upcoming
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I'm a Linux gamer from Finland. I like reading, long walks on the beach, dying repeatedly in roguelikes and ripping and tearing in FPS games. I also sometimes write code and sometimes that includes hobbyist game development.
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Hamish Oct 25, 2014
Quoting: TerynSo long as they keep their end of the bargain and keep it DRM-free, this box looks like an awesome deal!

3D Realms was one of the first to get on board with GOG.com and have been selling their own titles without DRM for quite awhile - I do not think we need to worry about that too much.
Cybolic Oct 25, 2014
Quoting: JSVRamirezSuch a shame that DNF development ended up with Gearbox, one of the most Linux unfriendly devs out there. I'd love to have seen that in this box.
Didn't they give us Borderlands 2 and Borderlands: The Pre-Sequel (on launch no less)?
Cyba.Cowboy Oct 26, 2014
Quoting: SabunI'm surprised they're suddenly interested in bringing it to Linux as well.

It begins with a stream, which becomes a river, which becomes rapids, which becomes a waterfall...

All these big publishers and these big games that have been becoming available to Linux-based operating systems over the last year or so?

It's the start of a revolution and it's only going to get better with time as more realize that Linux is not the barren wasteland so many developers have often considered it...


Quoting: compholioOMG, I would buy these games just for Commander Keen on Linux.

I hear you buddy, and I feel the same.


Quoting: JSVRamirezSuch a shame that DNF development ended up with Gearbox, one of the most Linux unfriendly devs out there. I'd love to have seen that in this box.

Yep.

Although Duke Nukem Forever wasn't as good as it was hyped-up to be/many people were expecting, it was nowhere near as bad as most of the media and the public made out... In fact, my biggest complaint was that the graphics looked a little out-dated.

Other than that, I quite liked Duke Nukem Forever.

I don't think we'll see it on Linux-based operating systems though, because as you pointed-out, Gearbox Software are notoriously anti-Linux...


Quoting: HamishI wonder what they are doing with Manhattan Project, whether or not it will be WINE wrapped or instead a proper native port.

It'll be a WINE port, because I highly doubt they'd go to the effort of natively porting a game that was only considered "average" to "above average" to begin with...
Hamish Oct 26, 2014
Quoting: CybaCowboyIt'll be a WINE port, because I highly doubt they'd go to the effort of natively porting a game that was only considered "average" to "above average" to begin with...

It was certainly ten times the game that DNF was despite what you claim, and in someways it was actually where Duke was on his best form, in terms of both the quality of his lines as well as the general portrayal of his character. It was not perfect but MP was still a very fun game.

Also, if they do have proper source code access to it then it would be an absolute doddle to port to Linux and Mac as they already had full OpenGL support to begin with. A professional porting contractor could probably at least get the game running on Linux or Mac in a day or two without too much trouble.

In fact, I would wager that in terms of difficulty making a native port or doing a supported WINE wrap would actually be about the same in terms of effort, especially when you consider the fact that they are targeting both Linux and Mac here.

A lot of people these days make porting out to be far more difficult than it really is, especially when proper cross-platform technologies were taken into account in the first place.
Cyba.Cowboy Oct 26, 2014
Quoting: HamishIt was certainly ten times the game that DNF was despite what you claim, and in someways it was actually where Duke was on his best form, in terms of both the quality of his lines as well as the general portrayal of his character. It was not perfect but MP was still a very fun game.

You mis-understand me.

I was referring to what the media and seemingly the majority of the public thought of the game... As for myself, I actually quite liked MP (though I never did get around to finishing it...).


Quoting: HamishAlso, if they do have proper source code access to it then it would be an absolute doddle to port to Linux and Mac as they already had full OpenGL support to begin with. A professional porting contractor could probably at least get the game running on Linux or Mac in a day or two without too much trouble.

In fact, I would wager that in terms of difficulty making a native port or doing a supported WINE wrap would actually be about the same in terms of effort, especially when you consider the fact that they are targeting both Linux and Mac here.

A lot of people these days make porting out to be far more difficult than it really is, especially when proper cross-platform technologies were taken into account in the first place.

See, I am only sort-of familiar with the work involved in porting a game, but if it's as easy as you lead me to believe, it would certainly be preferred considering that in most cases, native support runs better than a compatibility layer like WINE, an emulator or a virtual machine...
micmon Oct 26, 2014
I would buy this for a native DN:MP port alone
Hamish Oct 26, 2014
Quoting: CybaCowboyI was referring to what the media and seemingly the majority of the public thought of the game... As for myself, I actually quite liked MP (though I never did get around to finishing it...)

Fair enough.

Quoting: HamishSee, I am only sort-of familiar with the work involved in porting a game, but if it's as easy as you lead me to believe, it would certainly be preferred considering that in most cases, native support runs better than a compatibility layer like WINE, an emulator or a virtual machine...

It does depend on the technologies used, but porting in of itself does not necessarily need to be harder than using other methods:
http://www.hardware.no/artikler/ryan_c_gordon_and_michael_simms/68450/2

Quoting: micmonI would buy this for a native DN:MP port alone

Well, of course we are all just speculating at this point...
Xylemon Oct 26, 2014
It's nice to see re-releases of some classic titles with Cross-Platform support. id Software has had the opportunity to do this for so many years via Steam, but it seems Zenimax wants them putting no effort at all towards Mac or Linux. Such a shame really, especially since up until Quake 4 there were official Linux ports.
EKRboi Oct 26, 2014
Quoting: JSVRamirezSuch a shame that DNF development ended up with Gearbox, one of the most Linux unfriendly devs out there. I'd love to have seen that in this box.

I do agree that is is a shame it took Gearbox stepping in an finishing DNF or that it took as long to make as it did in the first place.

Gearbox being "one of the most Linux unfriendly devs" though? Not so sure you can say that anymore that they brought Borderlands 2 and Borderlands: The Pre Sequel to Linux, the later being a day 1 Linux release and also the first AAA day 1 Linux release at least in recent memory. Granted it was Aspyr who did the porting, and the quality of the port is questionable(IMO), Gearbox hired them to do it.
Hamish Oct 26, 2014
Quoting: Xylemonid Software has had the opportunity to do this for so many years via Steam, but it seems Zenimax wants them putting no effort at all towards Mac or Linux. Such a shame really, especially since up until Quake 4 there were official Linux ports.

There were Linux ports even as recently as Enemy Territory: Quake Wars in 2007 actually. It should be noted though that other than Quake Live the Linux releases that were put out by id Software at that time were not actually official ports as you claim but instead the personal work of Timothee Besset who left the company around when Zenimax forcibly stamped out the practice of releasing unofficial binaries.

I think the most damning thing is that no id Software titles have even appeared on GOG.com for any platform, except for the ones that were published by Apogee and as such could be placed there by them. It is a real shame that I can not recommend a good place to buy Doom or Quake.
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