Update: It should now be playable for all, and it is a native port.
Update 2: Virtual Programming have confirmed to GamingOnLinux in an email they did not do the port, so to settle this, it is not using eON.
We honestly have no idea who has done this port, as GamingOnLinux spoke to Techland previously who confirmed they are not doing the port and told us to speak to Deep Silver who never answer our emails or tweets.
Original Article
https://www.youtube.com/watch?v=lZqrG1bdGtg
Dead Island is the latest zombie game to grace Linux with its presence and helps build up our backlog of games.
About
Terror. Violence. Madness. Bedlam. A holiday paradise gone mad. A tropical island turns into total chaos after a mysterious zombie outbreak. Cut off from the rest of the world, the player’s only chance to survive is to fight to the death and find a way to escape from the island.
Dead Island combines first-person action with a heavy focus on melee combat, character development and customization of a vast array of weapons. All of these gameplay features are presented in a dark story inspired by classic zombie movies with a gritty and engrossing campaign that can be played with up to four players in co-op mode.
It seems it is not available for everyone just yet, so you may get a missing executable error:
Thanks, johndrinkwater on reddit.
It is currently on sale too, so it's possibly it was supposed to be sorted ready for the sale.
Editor Note: We do advise holding off until the official announcement to avoid waiting and to be sure you count as a Linux sale.
Update 2: Virtual Programming have confirmed to GamingOnLinux in an email they did not do the port, so to settle this, it is not using eON.
We honestly have no idea who has done this port, as GamingOnLinux spoke to Techland previously who confirmed they are not doing the port and told us to speak to Deep Silver who never answer our emails or tweets.
Original Article
https://www.youtube.com/watch?v=lZqrG1bdGtg
Dead Island is the latest zombie game to grace Linux with its presence and helps build up our backlog of games.
About
Terror. Violence. Madness. Bedlam. A holiday paradise gone mad. A tropical island turns into total chaos after a mysterious zombie outbreak. Cut off from the rest of the world, the player’s only chance to survive is to fight to the death and find a way to escape from the island.
Dead Island combines first-person action with a heavy focus on melee combat, character development and customization of a vast array of weapons. All of these gameplay features are presented in a dark story inspired by classic zombie movies with a gritty and engrossing campaign that can be played with up to four players in co-op mode.
It seems it is not available for everyone just yet, so you may get a missing executable error:
QuoteFor most wondering why they still get missing executable: it is waiting for Techland to include the Linux files in all the various packages they have sold over the years.
If you bought https://store.steampowered.com/sub/14664/ or https://store.steampowered.com/sub/15205/ you can download it.
Thanks, johndrinkwater on reddit.
It is currently on sale too, so it's possibly it was supposed to be sorted ready for the sale.
Editor Note: We do advise holding off until the official announcement to avoid waiting and to be sure you count as a Linux sale.
Some you may have missed, popular articles from the last month:
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I'm quite certain that this is a native port, if a pretty clumsy one. They still have some Windows stuff in there, like WMVs and DX installers.
I think Tomasz Wachowski is our guy.
You can see some paths like ...home/tomwa/Downloads/steam-runtime-SDK... in that binary, and he also works for Techland as Junior game programmer.
So Tomasz and others, thank you.
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I guess the key is gone right :X
I'm "berz3rk" on steam, I added you
Still thank you :)
My ancient and dying laptop is out of storage space! :><:
Yeah I did add you :)
And GamingOnLinux.com too :|
Welchen Nick hast Du denn auf Steam?
fscherrer?
Danke!
Yes, I am.
Modding the FOV breaks shooting firearms from the hip for me (the view goes crazy and I end up firing at the floor; even with single shot); ironsights still work though.
Edit: 75 works normally -- 90 has the above issue.
I've just sent you it!
Thank you! :)
First off I have been running the game on my intel NUC D54250WYK (Haswell i5 with HD graphics 5000), it's not exactly a "gaming-rig" but still... In Windows I could play the game in 720p with most settings on high (no AA or AF), with a pretty respectable framerate somewhere in the range of 30-60 (I was amazed of how well the engine performed on low-end graphics, only beaten by the source engine I think). In the Linux version however, the game is stuttering around at 10-15 frames on the lowest possible graphics settings (and resolution).
I think we can attribute a lot of this to the inferior graphics drivers that intel provides for Linux (they are still impressive, just not as good as those available for Windows). But I suspect that some of it is from the "teething" of the engine, which only just got Linux support (or at least within the last couple of months).
I have rarely found a game that runs better on Linux than it does in windows and I use nvidia cards and the official proprietary nvidia drivers which is arguably the "best bet" for running games in Linux. I'm honestly not sure why this is as Linux is obviously better at resource management and is the snappier/leaner OS over all. Everything I've ever read says that OpenGL can beat out DirectX in benchmarks.. but alas I have not found it to be the case in the real world.
It always seems that games that were written with Linux in mind from the "get-go" perform way better than ones that are ported afterwards. I do think a lot of the issues are the game engines themselves. I'm not sure we have any "big name" titles that run on engines that were designed with Linux in mind. With the exception of the Unity Engine. BUT, while the Unity Engine, is a great platform for small devs and devs who want ease of making multi platform games is not really well optimized for any platform and from what I have seen simply eats more resources to produce visuals that wouldn't cause as much stress on a system from another well optimized engine.
We have quite a few Unreal Engine 3 games that have come to Linux, but UE3 was not made with Linux in mind so it has been an afterthought really and every UE3 game I have tried damn nears runs at half of what its windows counterpart does. Some porters have done a better job with the engine than others too.
I think UE4 is going to be quite interesting since it is being built with Linux in mind, but we have yet to see a finished UE4 game. CryEngine 3 has been available for Linux for some time and at least in Windows is one of the better optimized game engines IMO, right next to Frostbite. I've seen some games advertised as coming to Linux and using CryEngine3 so hopefully when a fairly graphically demanding game running on it shows up for Linux it will perform as great as it does in Windows.
From a system standpoint I can't explain why my observations seem to be the case, I'm just speaking from my experiences and what I hope the future holds for Linux gaming. I would very much like to rid myself of my windows install in the next year or so, but sadly right now there are a few games that force me to keep it around. I'm hoping that when I get around to updating my aging GTX 580 GPUs with newer GTX980 cards that I will simply brute force the performance out of games that right now I boot to windows to play even though there are native Linux versions available.
I can only think of one: Doom 3.
I played about third of it in Windows when it was released back in 2004 and just a bit later on it was also available for Linux.
The Linux version was at least as good as the Windows one. It allowed me to raise settings to a point where Windows would choke but it would still working in Linux.
It was probably the same thing with Quake4, but that one I played it only in Linux, so I wouldn't know for sure.
But that was back then when ID loved us.