Among various bug-fixes, this version also features support for GPU acceleration on Linux platform (CUDA-capable devices only) and reworked documentation.
Previously it was done on the CPU for Linux gamers which would be a lot slower.
This really excites me as the effect PhysX has in the Borderlands series is pretty cool. Hopefully support will be enable within Borderlands 2 shortly and perhaps we'll have launch day support for Borderlands the pre-sequel.
The updated PhysX SDk can be found here. You can also see the official changelog here.
What are your thoughts?
A video of PhysX in action in Borderlands 2:
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Some you may have missed, popular articles from the last month:
Is this answer to me?
If yes:
English is not my mother tongue, you are right. And I can make a lot of mistakes. But still I understand, what you are writing.
I am twenty six, you are wrong (so you can cut your arm :D).
I understand ideology of GNU, but I don`t prefer it.
You think that i must like linux only because of GNU. You are wrong. I like linux because it`s fun OS. And PhysX also give fun in game. So I want PhysX on Linux too, because It will make Linux and Windows equal for ME, not for you, but for me.
DO YOU UNDERSTAND?
And I think, you are puritan.