Among various bug-fixes, this version also features support for GPU acceleration on Linux platform (CUDA-capable devices only) and reworked documentation.
Previously it was done on the CPU for Linux gamers which would be a lot slower.
This really excites me as the effect PhysX has in the Borderlands series is pretty cool. Hopefully support will be enable within Borderlands 2 shortly and perhaps we'll have launch day support for Borderlands the pre-sequel.
The updated PhysX SDk can be found here. You can also see the official changelog here.
What are your thoughts?
A video of PhysX in action in Borderlands 2:
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Do we have something to install?
right now we don't benefit from that. We'll have to wait for developers to release games with linux ports and physx or wait until games that already have ports can work with it that couldn't before.
So yeah, we have to wait until it gets implemented by the devs. there is a package for it in the arch user repos but it will probably take a few days til the different distributions push the new updated packages to the repositories. It doesn't help us right now- but it will as soon as devs start implementing it.
I remember that Shadowgrounds and Shadowgrounds Survivor titles use it.
It use it in software (CPU) mode. And they're not precisely games that demand GPU force to run on it.
But still a curious example, thought.
It's kind of sad to say, but this is just another reason now to not get an AMD card on Linux... I hope they start catching up soon because some more competition and choice would be nice.
PshysX is a shame, it's truly an argue to NOT buy an nVdia card.
It's well nown, we could do all what whysX do with OpenCL. And better. On a lot more games. And for every one, not just for nVidia's card owner.
I wonder how some people can love GNU/linux and be happy to see soft like physX appear on it.
Because even if we don't like closed standards, the other more used platforms don't care and if a developer decides to use PhysX I want it to work as it's suppose to. I don't care if a game uses PhysX or another more open physics engine like Havok or Bullet. What I care about is that there are games coming to Linux NOW that were already programed to use it and we have been limited in it's implementation due to not having GPU enabled PhysX. I DO have the hardware for it, so I would like it to work.
PhysX isn't used a ton, but when you are accustomed to having it in a game such as Borderlands 2 and that game comes to Linux missing it, it's noticeable and missed. Not all games even use it to an extent that not having it makes much/if any noticeable difference. The Borderlands franchise is not one of those though. Could be why even with low PhysX in Borderlands 2 on Linux it is not up to snuff performance wise (in my case) compared to windows where it offloads all the PhysX to my 1st and/or 2nd GPU.
I'm all for open standards, but we are talking about gaming here... unless you ONLY play open source games, it's all closed off and proprietary. I think it would be great to run the Nouveau drivers too, but it's not really an option for an Nvidia gamer on linux and I don't consider AMD/ATI even a remote possibility personally. I run AMD processors, but their GPU's just are not up to snuff IMO. Even if they kind of compete on a benchmark level their TDP's and heat output are off the charts. It's not a good sign when you start having to ship your GPU's with a built in water cooling solution. Should that ever change I may consider it.. but I'm not seeing it happen anytime soon.