Exactly three weeks have passed since Liam was forced to take a step back and left GamingOnLinux's destiny in our hands. Luckily the community's response was great and the site has continued at a good articles-per-day pace. But there's one part of GOL that is struggling to carry on: as some of you already realized, it's been a long while since the last The Funding Crowd article.
Many factors have forced us into this situation, most notably lack of time -- as is usually the case. All this began as almost a one man's effort (yours truly, with Speedster's invaluable help), until my free time was severely reduced and I had no other option than looking for more help or let The Funding Crowd die. I obviously chose the former, and this is how TFC became a crowdsourced column: s_d and scaine joined TFC family, and helped make it to 37 issues.
But now... lack of time strikes again: s_d left the boat some time ago to take care of other obligations and the rest of the team's schedules are stretched way beyond the point where regularly producing a crowdfunding article is feasible.
And here we are, willing to continue with the show but without the means to do so. Every single issue of the crowdsourced era's final paragraph included a plea for volunteers, but nobody ever stepped forward. Well, sadly this time it's for real: The Funding Crowd Needs You! We either get some new contributors or else this is the end, finito, kaputt.
So it's now all up to you, crowdfunding enthusiast. We really count on you to keep The Funding Crowd...
Anybody interested can let us know here in the comments or by private message: to Speedster, to scaine, or to mundtdefems.
Many factors have forced us into this situation, most notably lack of time -- as is usually the case. All this began as almost a one man's effort (yours truly, with Speedster's invaluable help), until my free time was severely reduced and I had no other option than looking for more help or let The Funding Crowd die. I obviously chose the former, and this is how TFC became a crowdsourced column: s_d and scaine joined TFC family, and helped make it to 37 issues.
But now... lack of time strikes again: s_d left the boat some time ago to take care of other obligations and the rest of the team's schedules are stretched way beyond the point where regularly producing a crowdfunding article is feasible.
And here we are, willing to continue with the show but without the means to do so. Every single issue of the crowdsourced era's final paragraph included a plea for volunteers, but nobody ever stepped forward. Well, sadly this time it's for real: The Funding Crowd Needs You! We either get some new contributors or else this is the end, finito, kaputt.
So it's now all up to you, crowdfunding enthusiast. We really count on you to keep The Funding Crowd...
Anybody interested can let us know here in the comments or by private message: to Speedster, to scaine, or to mundtdefems.
Some you may have missed, popular articles from the last month:
Well, I enjoy writing and I can use the practice to improve on my English writing skills. I also only post 2-3 release articles a week, and have plenty of time left for work, family and gaming on the side. ;)
They did. :) I made a rough draft for my first assignment yesterday and try to get it touched up and posted today. I take it scaine will also be going over it to give the writing a consistent feel before it's published?
View cookie preferences.
Accept & Show Accept All & Don't show this again Direct Link
Seriously though, I don't think crowdfunding and pre-ordering are even similar things. In many cases, a crowdfunding campaign is the only hope for a game of ever being finished and released. But even when the campaign is successful there's always a certain amount of implicit risk of failure that must be taken into account -- mostly because these devs are usually just beginning their careers. So backing a crowdfunding campaign cannot be seen as a discounted pre-order, but as a way of increasing the chances of a proto-game to become a reality. At least that's how I see it.
PS: Of course, I too get angry when e.g. some of those devs don't stick to their word and neglect a promised Linux version of their game.