Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.
A tweet sent out by the Unity engine folks earlier about their stats page mentions that all Unity games automatically send your data to them on the first launch. This is interesting and worrying.

It's interesting because we have another avenue of checking up on how Linux is doing, and worrying because they send out software and hardware information without notice (and I never knew this!).

Linux seems to be pretty low overall:
Windows Player: 95.5%
OS X Player: 4.3%
Linux Player: 0.1%
Source

It's interesting as we can see that for Unity based games, Ubuntu and Linux Mint are top of the Linux distribution food chain:
Ubuntu: 61.4%
Mint: 15.0%
unknown: 12.6%
Linux 3.2 (Canaima 3.1): 3.1%
Manjaro: 2.0%
Arch: 2.0%
Elementary: 1.6%
Debian: 1.2%
Suse: 0.8%
Source

Quote taken from their official page:
QuoteWhen installed, a Unity game submits anonymous hardware details. This is done only once, and does not contain any personally identifiable information (see the privacy policy for what exactly gets sent). We compute statistics of this information. This can be incredibly helpful for Unity game developers in helping them to make good content decisions and optimize performance of their games.

I don't want to worry anyone here, but it's important that people know this is happening. Any bugs in this could easily send over private data by accident. Worse things have happened, so should this really be something that goes on silently?

There is no opt-out of this data collection either which is also a bit worrying as, again, it's all done behind the scenes.

How many of you knew Unity games did this? What do you think about it? I would be interested to see if people are as worried as me, or if they feel Unity should be trusted with our silently collected data? Article taken from GamingOnLinux.com.
Tags: Unity
0 Likes
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
37 comments Subscribe
Page: 1/2»
  Go to:

lave 13 Oct 2014
:/ disappointing. but i bet most people wont care (which is just as disappointing)

btw
It's interesting as we can see that for Unity based games, Ubuntu and Linux Mint are top of the Linux distribution food chain
you make that sound like its something unexpected? :)
Sslaxx 13 Oct 2014
GameMaker Studio also does this, I believe. I'd not be surprised if CryEngine or UE4 does too.
camoceltic 13 Oct 2014
I view that as an invasion of privacy. The user should always be asked for consent before sending such information out. Had I known....well, I suddenly don't feel like using any Unity based games anymore.

Exactly. They didn't exactly hide the info, but it's like writing a note and leaving it on a table: Sure, the info is there and anyone can read it, but there's no indication that there's even important info on it. Unless you check, you're not sure what it's about.

Personally, I'm getting really ticked off with the developers of Unity. Not only have they continued to ignore the most requested editor feature by far, a Linux version, but they've also continued to ignore Linux users when it comes to the Unity Web client thing. Then I find this is going on? Screw Unity. At this point, I don't want anything to do with it.
Switches 13 Oct 2014
It's "anonymous hardware details", Steam does the same thing each month. It's a little off that they do it without the user knowing but meh.

I think it will stir another pot for a lot of people and the FUD will start flying again about the whole "Privacy" stuff.
Segata Sanshiro 13 Oct 2014
I do think this is pretty bad and they should really ask before doing that, some people may even be willing to participate if it helps fix bugs.

But then again those with Facebook or smartphones may as well get rid of those before complaining about Unity since the data they pick up and distribute is far more sensitive.

Also, I'm not really sure how those figures are taken, but 0.1% seems far too low for Linux and completely contradicts the Steam Hardware Survey and sales figures for games we see on here now and again. The distro share is also very different to our own survey. Might be worth contacting them to ask if they take data from ALL players or just a few.
oldrocker99 13 Oct 2014
  • Supporter Plus
This is indeed disturbing; at least Steam tells you what is happening. IF it is truly nothing but anonymous hardware data, I guess it's OK, but they should have told us a lot earlier.

And, yes, 0.1% Linux users is way, way under reporting the actual numbers. I believe Steam's stats, and I certainly don't believe these, although their distro figures seem about right.
Skully 13 Oct 2014
Beamboom 13 Oct 2014
To be honest I am more worried about the exceptionally low Linux percentage.
lucifertdark 13 Oct 2014
Is there a definitive list of Unity games?
neffo 13 Oct 2014
I don't want to worry anyone here, but < wild conjecture >

Take a look at the privacy policy here. That's roughly the same amount of info that you hand out everytime you browse to a website. (This one included.) < blink >You might already be broadcasting an IP address.< /blink >

I mentioned this very thing in my post about KSP, and in that case it's opt-out (prompted). It's not exactly a secret.

Also, these stats are completely meaningless. They are based on installs, not month-to-month usage changes.
aL 13 Oct 2014
How does the game know it has already called home? a token received from them?
DrMcCoy 13 Oct 2014
Yeah, I always suspected that most games do this. Had even thought about checking with Wireshark and adding rules for PeerGuardian a few times, but was always too lazy.
Shmerl 13 Oct 2014
Such stats should be authorized by the user. Sending them without consent is pretty bad.
EKRboi 13 Oct 2014
off topic but gpu Physx is now available for linux
http://physxinfo.com/news/12421/physx-sdk-3-3-2-arrives-adds-gpu-acceleration-support-on-linux/

OH HELLS YES! Hopefully it gets enabled in Borderlands 2 and TPS soon!

as for unity, it's sad to hear that these stats are being sent without more openly asking/telling us what is going on. I assume a statement will be made by them shortly pertaining to this. In the mean time, has anyone wiresharked a unity game yet to see what IP(s) it is sending to and possibly what is being sent? I would hope it's encrypted, but who knows. If nobody has by the time I get home for work ill look into myself.

I also find the linux .1% odd seeing how many of out available games are unity engine games.
EKRboi 13 Oct 2014
I think people who care about this should have a firewall that prevents all games from connecting to the net

Is there even an application based firewall for linux that work the way most windows firewalls work? Obviously you can block things via hosts or ip tables, but I am not aware of an app based firewall for linux.
Xpander 13 Oct 2014
i dont really care about this...

also the linux usage is probably small because all pre unity4 engine games are listed as well?
berarma 13 Oct 2014
Since most apps in smartphones already do this it seems more and more developers think it's ok doing it in the computer too. But phone apps ask for permissions when installing.

Numbers are low because there's a lot less games available for GNU/Linux, and just a few successful games not available on our system can skew the numbers too. I'd like to know if Windows users reinstalling their OS and the game count multiple times, that's a frequent case in Windows, not in GNU/Linux.
Beamboom 13 Oct 2014
Is there even an application based firewall for linux that work the way most windows firewalls work? Obviously you can block things via hosts or ip tables, but I am not aware of an app based firewall for linux.

Can't you just do it on the router?
berarma 13 Oct 2014
I think people who care about this should have a firewall that prevents all games from connecting to the net
Is there even an application based firewall for linux that work the way most windows firewalls work? Obviously you can block things via hosts or ip tables, but I am not aware of an app based firewall for linux.

I recommend Shorewall. It lacks a gui but the configuration thru text files is very easy and well documented. I have used it for years and works very well. I'm not using it now since I don't need it but it would be my first choice.
EKRboi 13 Oct 2014
Can't you just do it on the router?

Sure, "I" can do it a multitude of ways. Still requires me to manually figure out what IP/hostname that specific game/application is sending data to though.

I was just curious if there was an easy type solution for the less initiated, or even for myself if I wanted to be lazy ;) For instance I've used ESET in windows for a long time. It's easy just to block access by application either in/out or both. I was just unaware of a solution for linux that worked anywhere near that way. Not everyone who may want to get into gaming on linux will be as willing/able to get their hands dirty like myself or many of the people here.

I recommend Shorewall.

going to look at it for giggles but lacking a gui sort of defeats what I was looking for. I would rather block things at the hosts or even ip tables on my router or locally if I'm going to do manual "leg work" anyways.

In the end I am honestly not worried about stats getting sent to Unity really. Would just like a bit of clarification on WHAT is being sent is all. Is it just basic hardware/distro info like the steams help -> system information? that I am completely A-OK with. What I wouldn't be ok with is info about other machines connected to my network or a list of my NFS connected storage, file lists NOT pertaining EXACTLY to the game in question.. that sort of thing I would consider intrusive and NOT be OK with.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.
Buy Games
Buy games with our affiliate / partner links: