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Unreal Tournament Has Public Builds Available For All Platforms Now

By anchor -
The new Unreal Tournament is being built out in the open and with community input as we already know, but now anyone who is logged into their forum can get access to the builds.

All you need to do is register and login on their official forum, and then proceed to the alpha topic to see the download links. The Linux download comes in at just under 800mb, so those with little bandwidth should hold off.

See a video of it in action below (the video is a bit old though):
https://www.youtube.com/watch?v=NQ9iN90b2wU

It doesn't seem to work on my end:
image
It might work for you, so if you do get it to work be sure to let people know how in the comments.

Update
To get it to run you need to do this in terminal:
QuoteEngine/Binaries/Linux/UE4 UnrealTournament -SaveToUserDir

Thanks, KimmoKM! Article taken from GamingOnLinux.com.
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19 comments

Lintux Oct 22, 2014
Same Error here on Ubuntu 14.10
pmasterBR Oct 22, 2014
I have this problem also on Linux, guess I'll have to wait out a new update. Ubuntu 12.04 64 bits.
lave Oct 22, 2014
can you PLEASE stop posting that Fatal1ty movie ever again. that guy made himself a name with stuff like gamerfood but is quite bad by nowadays standarts and kinda fails to deliver what unreal tournament looks like if played right.
![](http://www.gamerfood.com/media/aw_islider/Fatality-stop-eating-like-a-noob.png)

heres a proper one: not intending to shitstorm at fatal1ty (altho i should, just like every fellow quaker) but this really is way better
http://www.youtube.com/watch?v=0CwDCXL2858
Sslaxx Oct 22, 2014
Looking like they just released this without testing it.
pete910 Oct 22, 2014
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Don't work for me neither. :(
KimmoKM Oct 22, 2014
Windows version had a batch file that gave UE4.exe arguments UnrealTournament -SaveToUserDir

Try running this command instead: Engine/Binaries/Linux/UE4 UnrealTournament -SaveToUserDir
masteredu Oct 22, 2014
It has nothing to do with UserDir, but you are right, you have to open it with the UE4 engine, like KimmoKM said. ./UE4 UnrealTournament or something like this.

Ask on #UE4Linux on Freenode IRC for more help.
Beamboom Oct 22, 2014
Windows version had a batch file that gave UE4.exe arguments UnrealTournament -SaveToUserDir

Try running this command instead: Engine/Binaries/Linux/UE4 UnrealTournament -SaveToUserDir

I can confirm this works.
Liam Dawe Oct 22, 2014
can you PLEASE stop posting that Fatal1ty movie ever again. that guy made himself a name with stuff like gamerfood but is quite bad by nowadays standarts and kinda fails to deliver what unreal tournament looks like if played right.
![](http://www.gamerfood.com/media/aw_islider/Fatality-stop-eating-like-a-noob.png)

heres a proper one: not intending to shitstorm at fatal1ty (altho i should, just like every fellow quaker) but this really is way better
http://www.youtube.com/watch?v=0CwDCXL2858
When I approved the article I checked the video and it's fine with me. Simple as that and it won't be changed.
Orkultus Oct 22, 2014
Windows version had a batch file that gave UE4.exe arguments UnrealTournament -SaveToUserDir

Try running this command instead: Engine/Binaries/Linux/UE4 UnrealTournament -SaveToUserDir
I can confirm this works.

I ran it with this command, the window opened up, but then gave me this error.

EngineCrashHandler: Signal=11
[2014.10.22-21.01.26:016][ 0]LogLinux: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to access memory at address 0x00000003

[2014.10.22-21.01.26:016][ 0]LogLinux: Assertion failed: Assertion failed: NumDirtyVectors [File:D:\BuildFarm\buildmachine_++depot+UE4-UT\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 1993]



[Callstack] 02 0x00007f316ccf8a13 ReportCrash(FLinuxCrashContext const&)
[Callstack] 03 0x0000000000417bbf EngineCrashHandler(FGenericCrashContext const&)
[Callstack] 04 0x00007f316ccfac0c PlatformCrashHandler(int, siginfo*, void*)
[Callstack] 05 0x00007f316d350200 /usr/lib/libpthread.so.0(+0x10200) [0x7f316d350200]
[Callstack] 06 0x00007f316ccfb193 FOutputDeviceLinuxError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&)
[Callstack] 07 0x00007f316cd7999c FOutputDevice::Logf(wchar_t const*, ...)
[Callstack] 08 0x00007f316cd68bcb FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...)
[Callstack] 09 0x00007f314fa2d0b6 FOpenGLShaderParameterCache::CommitPackedGlobals(FOpenGLLinkedProgram const*, int)
[Callstack] 10 0x00007f314fa2c428 FOpenGL[2014.10.22-21.01.26:016][ 0]LogExit: Executing StaticShutdownAfterError
Starting ../../../Engine/Binaries/Linux/CrashReportClient
[2014.10.22-21.01.26:032][ 0]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 14782
Aborted (core dumped)

Running Arch Linux 64bit.
EKRboi Oct 22, 2014
Got it working here as well. If you have a card capable of using opengl4 you can use the flag -opengl4 to have the game run using it. I just created a launch script for it to make things easy. With current nvidia drivers there is some lighting problems. They can be worked around by using the console. So press ~ to bring it up and then use "ShowFlag.SkyLighting 0". It is then playable, some bloom stuff will still be out of whack. If it bothers you, then you can use "ShowFlag.Bloom 0" to disable it.

#!/bin/sh
./UE4 UnrealTournament -resx=5760 -resy=1080 -windowed -vsync -opengl4


Orkultus, What GPU are you using? I am using Arch as well and it ran ok for me. I have a couple of Nvidia GTX580s and using prop. driver 343.22.
ElectricPrism Oct 22, 2014
Same error on Ubuntu 14.04 x 64 / Elementary Freya 0.3 Beta 1
ElectricPrism Oct 22, 2014
@EKRboi, works with those parameters, thanks :)

./UE4 UnrealTournament -resx=5760 -resy=1080 -windowed -vsync -opengl4
aL Oct 22, 2014
it worked... but it says "lights needs to be rebuilt (93)" and I cant see a thing... I tried to disable in options all i saw... maybe there is an option to disable lighting?
EKRboi Oct 22, 2014
it worked... but it says "lights needs to be rebuilt (93)" and I cant see a thing... I tried to disable in options all i saw... maybe there is an option to disable lighting?

If you are talking about what I think you are then bring up the in-game console with the tilde key (~) and then turn off sky lighting with "ShowFlag.SkyLighting 0"
edqe Oct 23, 2014
How does it run compared to Windows version?
Xylemon Oct 23, 2014
It's interesting that the Linux and OS X versions are way smaller compared to the Windows releases.
aL Oct 23, 2014
If you are talking about what I think you are then bring up the in-game console with the tilde key (~) and then turn off sky lighting with "ShowFlag.SkyLighting 0"

Yeah, that was it... thank you very much
Orkultus Oct 26, 2014
Got it working here as well. If you have a card capable of using opengl4 you can use the flag -opengl4 to have the game run using it. I just created a launch script for it to make things easy. With current nvidia drivers there is some lighting problems. They can be worked around by using the console. So press ~ to bring it up and then use "ShowFlag.SkyLighting 0". It is then playable, some bloom stuff will still be out of whack. If it bothers you, then you can use "ShowFlag.Bloom 0" to disable it.

<code>
#!/bin/sh
./UE4 UnrealTournament -resx=5760 -resy=1080 -windowed -vsync -opengl4
</code>

Orkultus, What GPU are you using? I am using Arch as well and it ran ok for me. I have a couple of Nvidia GTX580s and using prop. driver 343.22.

I am using a Nvidia GTX 550ti 2GB, with nvidia version 343.22
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