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Divinity: Original Sin Delayed For Linux, Again

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Divinity: Original Sin has pushed back the Linux version once again, so you can give up on seeing it this year.

The Kickstarter update about it:
QuoteDevelopment is continuing with things like the Linux version and the hardcore mode still on our lists, but as we want to do this thoroughly, it will still take some time before we’re ready.

The Linux version especially suffered an extra delay as a result of our porting team having to fix a number of compatibility issues that popped up with the release of Yosemite. Whereas we initially hoped to get the Linux version done this year, it looks like it’ll be the beginning of next year now.

We know that’ll disappoint a few among you but bear in mind that we’re doing a real port just like we did with the Mac version.


Previously, they said that they hoped it would be this year.

Sadly this is becoming more typical when companies either don't research enough before they make promises, or they outsource development, which Larian does, as Larian isn't producing the Linux client in-house (they are using the same porting company for the Mac version).

Stay positive, it will hopefully arrive before this time next year. I'm calling it "Larian Time".

Thanks to zero for letting us know! Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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15 comments
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Izberion Nov 15, 2014
I don't mind. Delaying it just means it will work better.
Nightmare Twilight Nov 15, 2014
I remember a time when a company would delay a game, meant that they cared about releasing a quality game. If they are trying to bring back those days, I don't mind waiting.
FutureSuture Nov 16, 2014
At this rate, Galaxy will be out before Divinity: Original Sin, and Divinity: Original Sin will be out just in time for Steam Machines.
RCL Nov 16, 2014
This is why UE4 supports and will continue to support cross-development, to reduce costs of making a Linux version in-house. Not a port, but version - i.e. the same code and content.
FutureSuture Nov 16, 2014
Quoting: RCLThis is why UE4 supports and will continue to support cross-development, to reduce costs of making a Linux version in-house. Not a port, but version - i.e. the same code and content.
Don't Unity and CryEngine do that as well? I am sure Source and some others do it too.
Shmerl Nov 16, 2014
I wish studios would get enough expertise to develop Linux games in house. All this outsourcing business sounds like second class citizen treatment to me.
GoCorinthians Nov 16, 2014
Ahh...duck...im tired of waiting im playing at windows...
FutureSuture Nov 16, 2014
Quoting: GoCorinthiansAhh...duck...im tired of waiting im playing at windows...
Don't give in to temptation. Just play other games for Linux in the mean time. You are also in this group, I see.
lucifertdark Nov 16, 2014
Quoting: IzberionI don't mind. Delaying it just means it will work better.
Don't bet on it. How many times have we waited months or years for a Windows only game to get a Linux port only to find once it's released it's a bug filled bag of crap?
FutureSuture Nov 16, 2014
Quoting: lucifertdark
Quoting: IzberionI don't mind. Delaying it just means it will work better.
Don't bet on it. How many times have we waited months or years for a Windows only game to get a Linux port only to find once it's released it's a bug filled bag of crap?
Larian is not exactly an unknown studio, nor does it carry a negative reputation. I will give it the benefit of the doubt.
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