UPDATED, see the bottom.
Insurgency is a tactical FPS built with Valve's Source engine, and it originally stated it would come to Linux, but now their plans aren't so clear thanks to Valve.
Speaking on their reddit in reply to a question about it, a developer said:
When asking on how likely it now is:
So, basically it's on Valve if they want to share their updated code or not now. Hopefully it is a misunderstanding somewhere and not a case of a developer blaming Valve for their own issues.
Their original Steam store description was this:
Emphasis ours. See the archived page here to see it.
We say it a lot, but never, ever, buy a game on a promise. Buy a game once the Linux version is out, or risk being burnt like a few people have been with Insurgency (including me).
Thanks to this forum post on GOL for letting us know.
UPDATES:
We spoke to the developer on reddit and they stated this:
And then there's this too:
This doesn't fill me with hope for Valve or the Insurgency developers. Valve seem to be very slow to update their licensees of Source engine, and the Insurgency developers stated Linux will be supported without even checking in with Valve, and then silently dropped the Linux wording from their pages.
So, what did we learn again? To quote myself from this very article:
We say it a lot, but never, ever, buy a game on a promise. Buy a game once the Linux version is out, or risk being burnt like a few people have been with Insurgency (including me).
Insurgency is a tactical FPS built with Valve's Source engine, and it originally stated it would come to Linux, but now their plans aren't so clear thanks to Valve.
Speaking on their reddit in reply to a question about it, a developer said:
QuoteA couple of things need to happen first:
1. Valve gives us the code for Linux support.
2. We integrate our code into the new engine version.
Both are pretty time consuming so it's not possible at this time to give any clear indication on it.
When asking on how likely it now is:
QuoteNever say never but it really depends on Valve giving us updated CSGO code, something they've been very reluctant to do in the past.
So, basically it's on Valve if they want to share their updated code or not now. Hopefully it is a misunderstanding somewhere and not a case of a developer blaming Valve for their own issues.
Their original Steam store description was this:
QuoteINSURGENCY is a first-person team-based shooter for up to 32 players designed for Windows® PC and Mac OS X (and in the future, Linux), using Valve’s Source Engine.
Emphasis ours. See the archived page here to see it.
We say it a lot, but never, ever, buy a game on a promise. Buy a game once the Linux version is out, or risk being burnt like a few people have been with Insurgency (including me).
Thanks to this forum post on GOL for letting us know.
UPDATES:
We spoke to the developer on reddit and they stated this:
QuoteThe engine is based on a CSGO code drop from October 2012 which only supports Windows and OS X. It only contains Linux related code for the dedicated server.
It was also around the time that Valve started doing Linux ports of their own games and we were always under the impression that they would provide the necessary source code for Linux, something they have not done and they have told us that they aren't ready to do yet and that's probably why it was dropped from the store page.
Once Valve gives us the necessary tools to port it to Linux, then it'll be ported to Linux. I'm also not sure why this month old thread is suddenly gathering attention.
And then there's this too:
QuoteI'm sorry but that's something we were under the impression of. Valve used to care about their Source licensees but this is barely the case these days and that sucks for us too.
I'm still somewhat confident that a Linux port will happen at some point whether it's through our own doing or by merging a code drop from Valve, but we're a really small team so supporting the game through updates and content patches currently takes the priority.
This doesn't fill me with hope for Valve or the Insurgency developers. Valve seem to be very slow to update their licensees of Source engine, and the Insurgency developers stated Linux will be supported without even checking in with Valve, and then silently dropped the Linux wording from their pages.
So, what did we learn again? To quote myself from this very article:
We say it a lot, but never, ever, buy a game on a promise. Buy a game once the Linux version is out, or risk being burnt like a few people have been with Insurgency (including me).
Some you may have missed, popular articles from the last month:
Even if the promise is fulfilled, the Linux porters won't get the money if people buy the game before the port.
0 Likes
Quoting: VedzomEven if the promise is fulfilled, the Linux porters won't get the money if people buy the game before the port.The Linux porters are the developers themselves, so either way they get the money. The more important things are:
a) Not being counted as a Linux sale
b) Waste of money for a Linux gamer
9 Likes, Who?
I'm so glad I didn't buy this during the Halloween sale. I thought "looks great and they want to support Linux in the future" but then I was like "Nah, better wait, remember 7daystodie, Contagion and others? Just wait, Sered, just wait." :D
4 Likes, Who?
And once again we got burnt. I just removed it from my Steam under wine. I refuse to play it until a native version shows up. I'm glad I didn't buy any of the Metro Redux versions, another disappointment for sure.
0 Likes
Kind of surprised Valve is holding back a game coming to Linux. Doesn't make much sense to me. Only thing I can think of is that they want people playing CS:GO right now. I can't fault them for it if that is the case.
1 Likes, Who?
Quoting: EKRboiKind of surprised Valve is holding back a game coming to Linux. Doesn't make much sense to me.
Being such a game a direct concurrent product of Valve's CS:GO it makes some sense.
0 Likes
Quoting: VedzomEven if the promise is fulfilled, the Linux porters won't get the money if people buy the game before the port.
You're thinking of Aspyr's agreement with Gearbox and 2K and possibly other developers and publishers. An in-house port should remove all complication of deciding who gets paid how much for each OS they bring support to.
If Gearbox had been porting to Linux in-house, you probably wouldn't have heard about having to play a given game exclusively on Linux for a week or having to go through GameAgent to make sure Aspyr Media gets their cut. I'm not implying this doesn't happen elsewhere or you're not aware. I just don't mind explaining.
0 Likes
Devs are responding me on the reddit link, shame on them! :><:
0 Likes
Quoting: marcelomendesDevs are responding me on the reddit link, shame on them! :><:Please remember to be polite.
I've asked a few of my own questions.
5 Likes, Who?
Quoting: liamdaweQuoting: marcelomendesDevs are responding me on the reddit link, shame on them! :><:Please remember to be polite.
I've asked a few of my own questions.
No worries, I won't trash them because of this, but I'm on my right (as a customer) to say what they need to hear. I have Contagion too, which I played just a little bit on wine, as I was hopeful the port wouldn't take that long. I couldn't be so wrong...
0 Likes
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